How can I texture my model?

How can I texture my model?

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Kafetist
Posts: 20
Joined: 05 Feb 2006, 16:24

How can I texture my model?

Post by Kafetist »

Got model, got textures, how can I add 'em together?? :?: :?:
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

UV map.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Don't make 3DO's make S3O's. UV map your model and then paint on the texture properly. It will work way better in the end because of it.
Kafetist
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Joined: 05 Feb 2006, 16:24

Post by Kafetist »

I didn't get the texture working properly, it's black normally, but weird looking blocky shades of white transparent when cloaked.
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Maelstrom
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Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Screenshots?
Kafetist
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Post by Kafetist »

how can I upload them?
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SwiftSpear
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Post by SwiftSpear »

Kafetist wrote:I didn't get the texture working properly, it's black normally, but weird looking blocky shades of white transparent when cloaked.
This is an s3o texture right?

This problem is caused because your primary and secondary texture maps both must have an alpha channel. Also, alpha channels are inverted, so while you might think that a texture image that has no team color would be fully visable in your image editor, it isn't. The way it works is that when you have alpha of 1 (fully visable texture) your whole model is team color, and when you have alpha of 255 (looks compleatly transparent in image editor) you have have a fully visable texture in game with no team color.
Kafetist
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Joined: 05 Feb 2006, 16:24

Post by Kafetist »

oh the specials texture needs to be alpha layered even if it hasnt got any meaning? :shock:
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SwiftSpear
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Post by SwiftSpear »

Both textures must have an alpha layer, and if you want your texture to show up anything that isn't team color on your main texture map should have an alpha value of 255 (totally transparent but your color information is still backed up underneith so the game can find it)
Kafetist
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Joined: 05 Feb 2006, 16:24

Post by Kafetist »

made the specials (shared, or what..) texture use alpha channel too, still model remaining black.. I wish I could upload screenshots about the cloaked version. BTW, I can get it working in upspring.
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Maelstrom
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Post by Maelstrom »

Try http://www.FileUniverse.com for uploading stuff. Just click 'Upload Picture' on the side.
Kafetist
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Joined: 05 Feb 2006, 16:24

Post by Kafetist »

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SwiftSpear
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Post by SwiftSpear »

Is your texture file in the right folder?
Kafetist
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Post by Kafetist »

unittextures/tatex/ ??
Kafetist
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Post by Kafetist »

theyre .dds

are they supposed to be named like *modelname*XX.dds or something?
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SwiftSpear
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Post by SwiftSpear »

Textures for .s3o's I belive should be located just in unittextures... 3do textuers go in unittexture/tatex/

If it still isn't fixed after that I'm compleatly stumped and a real modeler is going to have to come in and take a look at your issue.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

SwiftSpear wrote:Textures for .s3o's I belive should be located just in unittextures... 3do textuers go in unittexture/tatex/
that is correct, well appart from the typo

"unittextures/tatex/" for 3do
"unittextures/" for s3o
Kafetist
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Joined: 05 Feb 2006, 16:24

Post by Kafetist »

works! thanks alot dudes!
Kafetist
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Post by Kafetist »

.D
Last edited by Kafetist on 06 Mar 2006, 22:41, edited 3 times in total.
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Optimus Prime
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Joined: 03 Oct 2005, 14:31

Post by Optimus Prime »

Hi,

is there any good tutorial how you can uv map your model for TA spring? Atm i m still texturing with 3do builder. Its easy but needs a lot of time for high poly models, so i think its time to change to uv mapping.
I have all the needed programs (3dsmax, photoshop, upspring) but still no plan how to start.

I tried it this way:

1. made a model (in 3dsmax)
2. exported it as an obj
3. loaded it in upspring
4. tried to export an uvmap of the model (obj)
5. no plan what to do then

also i have another question: is it possible in upspring to texture the way 3do builder can? I mean every single polygon. Because even this doesnt worked in upspring for me. I have the textures on the right side, but when i mark a polygon (blue) and i click on a texture, the texture isnt visible on the model. Am i doing something wrong or cant upspring do that this way?
I also read the tutorial for upspring, but thats not very easy because there are steps missing at some stages of texturing i think.
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