How can I texture my model?
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How can I texture my model?
Got model, got textures, how can I add 'em together??

- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
This is an s3o texture right?Kafetist wrote:I didn't get the texture working properly, it's black normally, but weird looking blocky shades of white transparent when cloaked.
This problem is caused because your primary and secondary texture maps both must have an alpha channel. Also, alpha channels are inverted, so while you might think that a texture image that has no team color would be fully visable in your image editor, it isn't. The way it works is that when you have alpha of 1 (fully visable texture) your whole model is team color, and when you have alpha of 255 (looks compleatly transparent in image editor) you have have a fully visable texture in game with no team color.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Try http://www.FileUniverse.com for uploading stuff. Just click 'Upload Picture' on the side.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
Hi,
is there any good tutorial how you can uv map your model for TA spring? Atm i m still texturing with 3do builder. Its easy but needs a lot of time for high poly models, so i think its time to change to uv mapping.
I have all the needed programs (3dsmax, photoshop, upspring) but still no plan how to start.
I tried it this way:
1. made a model (in 3dsmax)
2. exported it as an obj
3. loaded it in upspring
4. tried to export an uvmap of the model (obj)
5. no plan what to do then
also i have another question: is it possible in upspring to texture the way 3do builder can? I mean every single polygon. Because even this doesnt worked in upspring for me. I have the textures on the right side, but when i mark a polygon (blue) and i click on a texture, the texture isnt visible on the model. Am i doing something wrong or cant upspring do that this way?
I also read the tutorial for upspring, but thats not very easy because there are steps missing at some stages of texturing i think.
is there any good tutorial how you can uv map your model for TA spring? Atm i m still texturing with 3do builder. Its easy but needs a lot of time for high poly models, so i think its time to change to uv mapping.
I have all the needed programs (3dsmax, photoshop, upspring) but still no plan how to start.
I tried it this way:
1. made a model (in 3dsmax)
2. exported it as an obj
3. loaded it in upspring
4. tried to export an uvmap of the model (obj)
5. no plan what to do then
also i have another question: is it possible in upspring to texture the way 3do builder can? I mean every single polygon. Because even this doesnt worked in upspring for me. I have the textures on the right side, but when i mark a polygon (blue) and i click on a texture, the texture isnt visible on the model. Am i doing something wrong or cant upspring do that this way?
I also read the tutorial for upspring, but thats not very easy because there are steps missing at some stages of texturing i think.
