Command and Conquer
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- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
the TA system cud be very good at copying the C&C system having no metal gain per sec (maybe minute metal gain on special structures so u dotn get metal stall) and only be able to get metal from tiberian fields and units (loads of storage from start like 20000 or unlimited maybe?)
Energy is via power plants and each building drains certain energy wen ur in 0 energy all ur buildings shutdown ?
p.s if this has been discussed or decided shoot me ;P
Energy is via power plants and each building drains certain energy wen ur in 0 energy all ur buildings shutdown ?
p.s if this has been discussed or decided shoot me ;P
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- Posts: 46
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- GrOuNd_ZeRo
- Posts: 1370
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
By default there will be a power surplus of 10000, but hopefully, with a little luck and ingenuity I can basically emulate C&C's system. In reality it would be the normal TA with very, very high output and usage.mikedep333 wrote:Perhaps you could bring about the classic C&C power system by making there be almost no energy storage. That way you always either have enough power or not.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31