Command and Conquer - Page 5

Command and Conquer

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Targon
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Joined: 16 Dec 2005, 05:15

Post by Targon »

so how does the harvester work in spring?
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I am guessing that there will be reclaimable features on customized maps.

Maybe unexpiring Tiberium around blossom trees?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

GZ is right.

Hopefully, in the near future, Spring will support mobile mexx'ing... so you'd only have to set it to patrol around a Tiberium field. For now, though, your reclaiming will have to be done via reclaiming little tiberium features.
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Weaver
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Joined: 07 Jul 2005, 21:15

Post by Weaver »

Or having the GAIA player handle respawn of these deposites, as reclaimable features.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

the hand of nod looks a bit weird
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

NOiZE wrote:the hand of nod looks a bit weird
The "dirt" is shiny.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Yes, unfortunately Spring feels the need to make everything shiny.
Torrasque
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Post by Torrasque »

You know that you can edit the "shinyess" with the second texture?
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Otherside
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Post by Otherside »

the TA system cud be very good at copying the C&C system having no metal gain per sec (maybe minute metal gain on special structures so u dotn get metal stall) and only be able to get metal from tiberian fields and units (loads of storage from start like 20000 or unlimited maybe?)

Energy is via power plants and each building drains certain energy wen ur in 0 energy all ur buildings shutdown ?

p.s if this has been discussed or decided shoot me ;P
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

if you are using 3do's you can edit the shineyniss with the alpha layer on tga files if i'm not mistaken.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

I have no fucking clue what you're talking about. Hence, I replace your reality with my own.

It is possible to shut down units but most importantly, energy weapons will not be able to fire.
mikedep333
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Joined: 25 Jul 2005, 20:07

Post by mikedep333 »

Perhaps you could bring about the classic C&C power system by making there be almost no energy storage. That way you always either have enough power or not.
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

Uhmmm...

Specular shading is done by Spring it self using the model's geometry to determine shininess, you are confusing reflectivity layers, brightness layers and...I can't remember, probably logos.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

mikedep333 wrote:Perhaps you could bring about the classic C&C power system by making there be almost no energy storage. That way you always either have enough power or not.
By default there will be a power surplus of 10000, but hopefully, with a little luck and ingenuity I can basically emulate C&C's system. In reality it would be the normal TA with very, very high output and usage.
Wasp
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Joined: 06 Feb 2006, 08:36

Post by Wasp »

Looking nice, wouldn't the obilisk be abit bigger - infact huge. Maybe be a more advance defense structure. I remeber playing Renegade and that thing would pound.
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

I think most buildings look just right, the cooling towers on the powerplant might look better if they are a bit taller.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Tiberian Dawn obelisks are not very big but they are extremely powerful. Tiberian Sun obelisks are much, much larger.

And this isn't Renegade.
j5mello
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Post by j5mello »

/bumb
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Optimus Prime
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Joined: 03 Oct 2005, 14:31

Post by Optimus Prime »

the idea with the reclaimable tiberium is cool. But for what are the raffineries? I dont think that you can script it so, that you will only get the metal if the harvester returns to the raffinery.
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FireCrack
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Joined: 19 Jul 2005, 09:33

Post by FireCrack »

GrOuNd_ZeRo wrote:Uhmmm...

Specular shading is done by Spring it self using the model's geometry to determine shininess, you are confusing reflectivity layers, brightness layers and...I can't remember, probably logos.
Nope, 3do's have their shininess determined by the alpha channel in the texture.
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