broken/working maps
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broken/working maps
As some of you have noticed some maps are not working any more with the new release. Bobtree has gone to the trouble of making a nice list of the working maps and not working maps; I will update this post whenever I hear that a map does or does not work. Feel free to post additions as you please. (BTW Mods once the new release comes out with this situation fixed, feel free to delete this post completely, or atleast lock it)
broken maps: 2_valleys_v., 4Skulls, Battle Range, Caldera, Chess_b1, Comet Catcher Remake, Comet Catcher, Cods of War 2 Remake, Green Comet, Monolith, RorShock, River Dale
ok/working maps: Altored_Divide, Brazillian_BattlefieldV2, Caustic Realm, Core Faf, Core_Prime_Industrial_Area, Crystal-Harbor-V1, Epic, Evergeen_Haven-v03, FloodedDesert, GreenHaven, Lost-and-Found-V3, Mars, Martian Desert, Micrometal Alpha,OkiRiver, Proving Grounds, SmallDivide, SpeedMetal, Sunken Outpost, volcanoislandv6, Vallesmarineris v4, WideOpenCombat
broken maps: 2_valleys_v., 4Skulls, Battle Range, Caldera, Chess_b1, Comet Catcher Remake, Comet Catcher, Cods of War 2 Remake, Green Comet, Monolith, RorShock, River Dale
ok/working maps: Altored_Divide, Brazillian_BattlefieldV2, Caustic Realm, Core Faf, Core_Prime_Industrial_Area, Crystal-Harbor-V1, Epic, Evergeen_Haven-v03, FloodedDesert, GreenHaven, Lost-and-Found-V3, Mars, Martian Desert, Micrometal Alpha,OkiRiver, Proving Grounds, SmallDivide, SpeedMetal, Sunken Outpost, volcanoislandv6, Vallesmarineris v4, WideOpenCombat
Last edited by hrmph on 25 Feb 2006, 05:52, edited 4 times in total.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Here's my report. Note that this is all over the place- when I read that Comet Catcher didn't work, I thought that maybe OTA maps were dead... nope. They're fine.
Chess B1 - does not crash, but does not draw texture. Hmm.
!!!Battle Holms!!!v1 - Causes crash.
Anglo-Saxon Starfish Redux - Causes crash.
Azure Rampart - Causes crash.
Cliff Run - Causes crash.
Dueling Forts v3 - Causes crash on step "Creating Sky".
Highway to Skull - Causes crash.
Splintered 4X4
The Cold Place
Speedmetal
Ashap Plateau
Bora-Bora
Eurogreen
Appleville-Two
Brazillian Battlefield
Castles
Core Prime Industrial Area
County Crossing v3
Dueling Bases-01
Fizzy Lakes v2
Flooded Desert
Foothills
Grassy Paradox
Hill Haven
Ice Bergs
Chess B1 - does not crash, but does not draw texture. Hmm.
!!!Battle Holms!!!v1 - Causes crash.
Anglo-Saxon Starfish Redux - Causes crash.
Azure Rampart - Causes crash.
Cliff Run - Causes crash.
Dueling Forts v3 - Causes crash on step "Creating Sky".
Highway to Skull - Causes crash.
Splintered 4X4
The Cold Place
Speedmetal
Ashap Plateau
Bora-Bora
Eurogreen
Appleville-Two
Brazillian Battlefield
Castles
Core Prime Industrial Area
County Crossing v3
Dueling Bases-01
Fizzy Lakes v2
Flooded Desert
Foothills
Grassy Paradox
Hill Haven
Ice Bergs
Because of a stricter parser I belive its a combination of faulty .smd files (extra } closing tags etc) and that it can't read names with spaces in it correctly anymore. Putting quotes in won't help either as far as my experiments thus far has shown, so just updating the lobby won't be good enough.
Either the parser has to become less strict again and read names with spaces in it, or all of the faulty maps have to be rereleased with correct .smd files and without any spaces.
There might be other reasons too I suppose, but those are my guesses for now.
Either the parser has to become less strict again and read names with spaces in it, or all of the faulty maps have to be rereleased with correct .smd files and without any spaces.
There might be other reasons too I suppose, but those are my guesses for now.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43