Simple Request: Comm Ends as default?
Moderator: Moderators
Well, I think we need to get to the bottom here. What exactly is our problem.
The times that your comm dies when he is in the furthest advancement; the extention nearest to the enemy?
In the middle of your base when killed by brawlers?
When you walk towards the enmybase intended to D-gun the advancement, to save your own.
To use the explosion to breach the line of defence?
Or, as last, intend to kill both your and your opponents comms as the costs of your enemies base.
When I type this down like that. All points seems to be valid and allowed. The enemy comm is something to worry about. And when he walks towards you, you need to take action. Not whine about ti that ik killed a large portion of you. You could do the same with a nuke. You are less aggravated about that, why? the result is the same (mostly).
If you want to stop the comm bombing your base, make a mode where the comm doesn't explode. that way, you can even D-gun it without lozing your own comm.
What you do get is:
payer 1 and player 2 are both expanded outside their commbomb range. player 1's comm walks toward player 2 and the first one to grab the D-gun wins. (western style). This, however won't kill player 2's advancement. Untill player 1's comm starts to D-gun the rest.
This can be prevented by limiting your D-gun as well.
Thus making the comm only powerfull at your base, and a whimp outside it.
This is the best solution in my opinion.
Why am I typing this, people agree with me already ^.^
The times that your comm dies when he is in the furthest advancement; the extention nearest to the enemy?
In the middle of your base when killed by brawlers?
When you walk towards the enmybase intended to D-gun the advancement, to save your own.
To use the explosion to breach the line of defence?
Or, as last, intend to kill both your and your opponents comms as the costs of your enemies base.
When I type this down like that. All points seems to be valid and allowed. The enemy comm is something to worry about. And when he walks towards you, you need to take action. Not whine about ti that ik killed a large portion of you. You could do the same with a nuke. You are less aggravated about that, why? the result is the same (mostly).
If you want to stop the comm bombing your base, make a mode where the comm doesn't explode. that way, you can even D-gun it without lozing your own comm.
What you do get is:
payer 1 and player 2 are both expanded outside their commbomb range. player 1's comm walks toward player 2 and the first one to grab the D-gun wins. (western style). This, however won't kill player 2's advancement. Untill player 1's comm starts to D-gun the rest.
This can be prevented by limiting your D-gun as well.
Thus making the comm only powerfull at your base, and a whimp outside it.
This is the best solution in my opinion.
Why am I typing this, people agree with me already ^.^
If that was me or forboding or mother, it was because you had your commander on the front lines, where he doesn't belong. We won't allow you to get a serious advantage because you make your front line invincible by placing your commander there. We'll bomb you out of the game, take the draw, and teach you not to do that anymore.FizWizz wrote:I'd support comm death = ends, but too many times now I have had someone sacrifice their commander to take mine down. It really ruins things for me.
^ valid points deci
but in some games if you dont have your comm at the front line - odds are your opponent opposite will and will just run forward and decimate your front line. some times he wont, but it happens a lot.
a couple of con bots/veh backed up with lvl1 units arent gonna stop a comm unless your quick with micro'ing it around
zenka's idea sounds the best imo, it would prolly work and solve a lot of problems
but in some games if you dont have your comm at the front line - odds are your opponent opposite will and will just run forward and decimate your front line. some times he wont, but it happens a lot.
a couple of con bots/veh backed up with lvl1 units arent gonna stop a comm unless your quick with micro'ing it around
zenka's idea sounds the best imo, it would prolly work and solve a lot of problems
- SwiftSpear
- Classic Community Lead
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Ditto, I comm bomb to end the reign of a frontline comm too. If you don't want your front lines bombed then keep your comm well away from them. I'm not going to bomb your front lines unless you're dumb enough to put your comm on them, and if someone bombs my frontlines then I use my comm as a direct offencive counter and make it impossible to push forward with dguns.Decimator wrote:If that was me or forboding or mother, it was because you had your commander on the front lines, where he doesn't belong. We won't allow you to get a serious advantage because you make your front line invincible by placing your commander there. We'll bomb you out of the game, take the draw, and teach you not to do that anymore.FizWizz wrote:I'd support comm death = ends, but too many times now I have had someone sacrifice their commander to take mine down. It really ruins things for me.
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basically everyone gets a superunt more powerful then a krogoth at the begining of the game.. if sum1 comm bombs ur frontline defences
last time it was done to me i used me live and kicking comm to kill off any advancing forces while building LLT's
basically comm bombing is a useful action but its a last resort for ie if the enamy is attacking your base.. hence why the comm is always the most attractive target... equally a commander can be used to prevent someone from coming back.
the comm is here to say and im pretty sure (since most new people cant host) it will make no difference to the amount of times pple play comm = death
last time it was done to me i used me live and kicking comm to kill off any advancing forces while building LLT's
basically comm bombing is a useful action but its a last resort for ie if the enamy is attacking your base.. hence why the comm is always the most attractive target... equally a commander can be used to prevent someone from coming back.
the comm is here to say and im pretty sure (since most new people cant host) it will make no difference to the amount of times pple play comm = death
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
Well, that one time on Flooded Canyons, I had built an LLT line and forgot about my comm after a while. Incidentally, I was just pushing my navy into the base of the person who took out my comm when it happened. (1/2 point against me I suppose, but I had stopped actions with my comm before the point when that happened)SwiftSpear wrote:Ditto, I comm bomb to end the reign of a frontline comm too. If you don't want your front lines bombed then keep your comm well away from them. I'm not going to bomb your front lines unless you're dumb enough to put your comm on them, and if someone bombs my frontlines then I use my comm as a direct offencive counter and make it impossible to push forward with dguns.Decimator wrote:If that was me or forboding or mother, it was because you had your commander on the front lines, where he doesn't belong. We won't allow you to get a serious advantage because you make your front line invincible by placing your commander there. We'll bomb you out of the game, take the draw, and teach you not to do that anymore.FizWizz wrote:I'd support comm death = ends, but too many times now I have had someone sacrifice their commander to take mine down. It really ruins things for me.
Second time, I had my comm in the vicinity of 3 Gaat guns of mine on Metal Heck. An enemy comm walked into the laser fire and unfortunately I could not walk my own commander out fast enough. Seeing as I had enough control of the territory to raise 3 Gaat Guns (only 2 con bots were assisting), I don't think I was being abusive. (I personally feel justified in my usage of the commander in this situation)
Third time, also on a Canyons map, someone took their comm in an Atlas and impaled it upon my missile batteries, which my own commander was unfortunately right in the middle of. My team was losing badly at that time, so it didn't change the outcome much, but by the same token it was entirely unnecessary. (No fault on my part, I was comm bombed in my own base, Atlas-style)
- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
You don't have control of an area until you have your comm in that area and the enemy doesn't know about it. Your comm is your weakest link, they take that guy out and he takes out anything for a good mile around him. I don't care if you have 5 annihilators on your front lines, if you leave your comm there and the enemy is able to figure out where he is and take your comm out with his own then it was legitimate. Proper use and positioning of the comm is one of the skills that must be mastered to be good at this game. If the enemy spots your comm at all during any activity you need to relocate him immediately.FizWizz wrote:Well, that one time on Flooded Canyons, I had built an LLT line and forgot about my comm after a while. Incidentally, I was just pushing my navy into the base of the person who took out my comm when it happened. (1/2 point against me I suppose, but I had stopped actions with my comm before the point when that happened)SwiftSpear wrote:Ditto, I comm bomb to end the reign of a frontline comm too. If you don't want your front lines bombed then keep your comm well away from them. I'm not going to bomb your front lines unless you're dumb enough to put your comm on them, and if someone bombs my frontlines then I use my comm as a direct offencive counter and make it impossible to push forward with dguns.Decimator wrote: If that was me or forboding or mother, it was because you had your commander on the front lines, where he doesn't belong. We won't allow you to get a serious advantage because you make your front line invincible by placing your commander there. We'll bomb you out of the game, take the draw, and teach you not to do that anymore.
Second time, I had my comm in the vicinity of 3 Gaat guns of mine on Metal Heck. An enemy comm walked into the laser fire and unfortunately I could not walk my own commander out fast enough. Seeing as I had enough control of the territory to raise 3 Gaat Guns (only 2 con bots were assisting), I don't think I was being abusive. (I personally feel justified in my usage of the commander in this situation)
Third time, also on a Canyons map, someone took their comm in an Atlas and impaled it upon my missile batteries, which my own commander was unfortunately right in the middle of. My team was losing badly at that time, so it didn't change the outcome much, but by the same token it was entirely unnecessary. (No fault on my part, I was comm bombed in my own base, Atlas-style)
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I think he was just saying that he wasn't using his comm as an unstoppable spearhead, in reply to the post saying that comm-bombing someone who was rendering the frontlines uncontestable with a comm was perfectly justified. He was using it to quick-build a static defence in an area within his own territory.
Has anyone played Rise of Nations? It has a lot of refinements regarding percieved territory, location of frontlines, what constitutes a "raid", etc.
Has anyone played Rise of Nations? It has a lot of refinements regarding percieved territory, location of frontlines, what constitutes a "raid", etc.
You know alls fair in love and war.
Com bombing is fine... anoying for the person on the wrong end sure, but on teh other hand, you can do it stright back at them. And alot of people dont com bomb at all, it a problem that is actully down to just a few people. Once you know who your playing, you can deal with it.
Turning Com ends on as default solves nothing more than having it the way it is, except that its more fun for people that lose there com to be able to fight on. Ive lost my com to nukes and gone on to win befor, why would I want that to go? Alot of people just leave it as the default option and wont bother changing it, and seeing as this way is better, it should be left like it.
Also Lindir The Green said
Making it so teh client can remember how you like to host on the other hand (so it keeps it ticked for thurther gamnes you host) would be fine.
aGorm
Com bombing is fine... anoying for the person on the wrong end sure, but on teh other hand, you can do it stright back at them. And alot of people dont com bomb at all, it a problem that is actully down to just a few people. Once you know who your playing, you can deal with it.
Turning Com ends on as default solves nothing more than having it the way it is, except that its more fun for people that lose there com to be able to fight on. Ive lost my com to nukes and gone on to win befor, why would I want that to go? Alot of people just leave it as the default option and wont bother changing it, and seeing as this way is better, it should be left like it.
Also Lindir The Green said
but thats not totaly true, the attacker is quite capable of losing by thinking com ends is on, because if he goes in and thinks, "ahh I can take his com if i alter my strat and finish now, even though it would leave me open, it will end and ill win" then he would blow up the com, find it wasnt com ends and go, "dam, now im screwed i took a risk to end teh game, and it didnt end the game because someone fiddeled the options". So from that arguments perspective, there both equal. Just everyones used to how it is so changing it would be daft.I support having comm ends as the default simply because then people won't get angry about not knowing that it was switched by the host from comm continues.
And the opposite problem won't happen, because you don't lose the game from thinking that it is comm ends when it is not
Making it so teh client can remember how you like to host on the other hand (so it keeps it ticked for thurther gamnes you host) would be fine.
aGorm
That's essentially my point as well. For the first few years of TA Commander Continues rules were commonplace. But the pro's all ended up switching to Comm Ends. Defending your Commander is a hassle, but everybody learnt to deal with it and get better at it.NOiZE wrote: So, my point, DEAL with it! Get better!!!
You can be targeted by a nuke in TA and survive. Ditto a bertha, it usually misses the first couple of shots and you can cloak it to make the bertha lose its target. If that's too hard to do in XTA/AA then maybe they need to rethink the amount of armour the Commander has, or make the nukes/berthas less effective (and offset that by making them cheaper for example).
I still stand by the fact that its much easier to defend your Commander than to defend against Comm Bombs. There's no reasonable counter to Comm Bombs in the first 10 minutes. Except Comm Bombing first youself. You're discounting a whole load of strategic possibilities in favour of stupid cheapness.
Was having an interesting game last night where I was being pushed back on the right, and my partner was pushing forward on the left. Unfortunately it was spoilt in one mad moment. My direct opponent pushed forward with another attack, and as I went and had a look at what was going on I spotted my commander right in the thick of the action. I thought I had left him safely guarding a factory in the back line. I couldn't get him out in time, and game over for me. And game over not too long after for my partner who was suddenly hopelessly overpowered in a 2 vs 1 contest.
I think for team play com ends can be just as much an annoyance as com bombing with com continues.
I think for team play com ends can be just as much an annoyance as com bombing with com continues.