Random WIP 2017 - Page 3

Random WIP 2017

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2017

Post by PicassoCT » 22 Aug 2017, 23:19

Stealth Storm Trooper (Heavily Synthed)
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Nothing actually new, just a skin- a mod of a mod :D
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Anarchid
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Re: Random WIP 2017

Post by Anarchid » 31 Aug 2017, 18:35

Almost there...
factoryveh.png
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2017

Post by PicassoCT » 01 Sep 2017, 07:49

All moist here
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LordMuffe
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Joined: 13 Mar 2005, 15:39

Re: Random WIP 2017

Post by LordMuffe » 10 Sep 2017, 14:00

suddenly, out of nowhere...

(support) carrier has arrived

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The Yak
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Re: Random WIP 2017

Post by The Yak » 12 Sep 2017, 22:07

So far having great success with a new method of mapmaking that's 10% Terresculptor standard, and 90% GIMP unstable.

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All of the screens are the same diffuse texture, just with the colormap on top swapped around in GIMP. colormaps and weightmaps used for texturing can be easily done in terresculptor. The same weightmaps are used for both the diffuse texture and distribution map, so DNTS becomes trivial to add.

Slope texturing exactly matches vehicle/bot pathing too.
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azaremoth
Cursed Developer
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Re: Random WIP 2017

Post by azaremoth » 13 Sep 2017, 07:45

These look great! :-)
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LordMuffe
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Re: Random WIP 2017

Post by LordMuffe » 22 Sep 2017, 18:10

small bot now with a weapon-arm for variants with bigger guns

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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2017

Post by PicassoCT » 24 Sep 2017, 00:52

You may have all but forgotten about the procedural units plan.. but the mad max units never died. They dwelled in the wastelands of the vapo-war and now they are back with a vengance..

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PS: Drivers, Turrets and Decoration are still missing, but not for long.
Also the wheels will be realigned as where the Varyfoo feet.
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PicassoCT
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Re: Random WIP 2017

Post by PicassoCT » 01 Oct 2017, 20:44

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Ladies and Gentleman- i present to you - the warning cone bot!

Its a unique archievment in soft robotics, able to detach from a crashed vehicle and by the power of inflating alone, to travel along the last path taken to a correct warning distance.
There it deflates itself, completely, except for the coneshaped midsection which is filled with sprayfoam. LEDs activate, alarming anyone coming near to the site of the accident.

It will very soon be standard- in every spring unit.
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WarningBot.jpg
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LordMuffe
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Re: Random WIP 2017

Post by LordMuffe » 05 Oct 2017, 21:58

@PicassoCT


Is that really a thing that will be in Journeywar? Pls let it be so... :)

here some less soft robotics: the medium/T2 bot

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Arms and legs are just placeholders atm... unless i get lazy
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Anarchid
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Re: Random WIP 2017

Post by Anarchid » 07 Nov 2017, 13:50

Just another anim concept

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PicassoCT
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Re: Random WIP 2017

Post by PicassoCT » 10 Nov 2017, 17:54

Super smooth but this kind of animation benefits from algorithmic variations
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Google_Frog
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Re: Random WIP 2017

Post by Google_Frog » 13 Nov 2017, 06:21

Two of Anarchid's factory remodels are finally done.
factoryGif.gif
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azaremoth
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Re: Random WIP 2017

Post by azaremoth » 14 Nov 2017, 16:19

Lovely.
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Methuselas
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Re: Random WIP 2017

Post by Methuselas » 28 Nov 2017, 23:58

Oooh! Oooh! I want to play too! Anyone want any 20k models. ;)



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sprunk
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Re: Random WIP 2017

Post by sprunk » 29 Nov 2017, 14:36

The mech looks cool, is there a texture?
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Methuselas
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Re: Random WIP 2017

Post by Methuselas » 29 Nov 2017, 17:03

sprunk wrote:The mech looks cool, is there a texture?

It's UV'ed, but not textured. At the time, I was limited to 256x256 Targas, I believe? One of the horrid limitations of the Mechcommander 2 Engine. They were bumped to 512, but I never got around to texturing it, as about that time I had my son, so I didn't have time to work on it. By the time I did, the developer for MCO went a direction I didn't want to follow, so it and many other battlemechs and vehicles from the Battletech Universe, languished on my hard drive.
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2017

Post by PicassoCT » 03 Dec 2017, 22:30

A Idea for a map feature.. it looks like stonhege.
Until fighting occur nearby- it then slowly lifts itself from the ground- revealing itself to be a burried anti-space weapon, whose electro manetic charging stuns nearby units. I think it is always worth adding the ilusion of ancient history to anything one does.
Imagine commanders not teleported in, but excavating from the ground.
Imagine them beeing part of temples, beeing burried as the old metal gods.

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Attachments
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Methuselas
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Joined: 27 Nov 2017, 07:42

Re: Random WIP 2017

Post by Methuselas » 14 Dec 2017, 21:52

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Locust LCT-1V (20 Ton BattleMech). 10,196 tris/ 5,236 polys. No UVs yet. I did this to start kit-bashing 'Mechs together.
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Methuselas
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Joined: 27 Nov 2017, 07:42

Re: Random WIP 2017

Post by Methuselas » 25 Dec 2017, 22:00

Great.......


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I've got Fleas......


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and Fireants......
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