Random WIP 2017 - Page 3

Random WIP 2017

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10279
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2017

Post by PicassoCT »

Stealth Storm Trooper (Heavily Synthed)
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Nothing actually new, just a skin- a mod of a mod :D
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stealthtrooper.jpg
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Anarchid
Posts: 1381
Joined: 30 Nov 2008, 04:31

Re: Random WIP 2017

Post by Anarchid »

Almost there...
factoryveh.png
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP 2017

Post by PicassoCT »

All moist here
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LordMuffe
Posts: 275
Joined: 13 Mar 2005, 15:39

Re: Random WIP 2017

Post by LordMuffe »

suddenly, out of nowhere...

(support) carrier has arrived

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The Yak
Posts: 344
Joined: 20 May 2012, 05:36

Re: Random WIP 2017

Post by The Yak »

So far having great success with a new method of mapmaking that's 10% Terresculptor standard, and 90% GIMP unstable.

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All of the screens are the same diffuse texture, just with the colormap on top swapped around in GIMP. colormaps and weightmaps used for texturing can be easily done in terresculptor. The same weightmaps are used for both the diffuse texture and distribution map, so DNTS becomes trivial to add.

Slope texturing exactly matches vehicle/bot pathing too.
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azaremoth
Cursed Developer
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Joined: 17 Feb 2005, 22:05

Re: Random WIP 2017

Post by azaremoth »

These look great! :-)
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LordMuffe
Posts: 275
Joined: 13 Mar 2005, 15:39

Re: Random WIP 2017

Post by LordMuffe »

small bot now with a weapon-arm for variants with bigger guns

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PicassoCT
Journeywar Developer & Mapper
Posts: 10279
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2017

Post by PicassoCT »

You may have all but forgotten about the procedural units plan.. but the mad max units never died. They dwelled in the wastelands of the vapo-war and now they are back with a vengance..

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PS: Drivers, Turrets and Decoration are still missing, but not for long.
Also the wheels will be realigned as where the Varyfoo feet.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10279
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2017

Post by PicassoCT »

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Ladies and Gentleman- i present to you - the warning cone bot!

Its a unique archievment in soft robotics, able to detach from a crashed vehicle and by the power of inflating alone, to travel along the last path taken to a correct warning distance.
There it deflates itself, completely, except for the coneshaped midsection which is filled with sprayfoam. LEDs activate, alarming anyone coming near to the site of the accident.

It will very soon be standard- in every spring unit.
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WarningBot.jpg
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LordMuffe
Posts: 275
Joined: 13 Mar 2005, 15:39

Re: Random WIP 2017

Post by LordMuffe »

@PicassoCT


Is that really a thing that will be in Journeywar? Pls let it be so... :)

here some less soft robotics: the medium/T2 bot

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Arms and legs are just placeholders atm... unless i get lazy
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Anarchid
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Joined: 30 Nov 2008, 04:31

Re: Random WIP 2017

Post by Anarchid »

Just another anim concept

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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP 2017

Post by PicassoCT »

Super smooth but this kind of animation benefits from algorithmic variations
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Google_Frog
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Joined: 12 Oct 2007, 09:24

Re: Random WIP 2017

Post by Google_Frog »

Two of Anarchid's factory remodels are finally done.
factoryGif.gif
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azaremoth
Cursed Developer
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Joined: 17 Feb 2005, 22:05

Re: Random WIP 2017

Post by azaremoth »

Lovely.
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Methuselas
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Joined: 27 Nov 2017, 07:42

Re: Random WIP 2017

Post by Methuselas »

Oooh! Oooh! I want to play too! Anyone want any 20k models. ;)



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sprunk
Posts: 85
Joined: 29 Jun 2015, 07:36

Re: Random WIP 2017

Post by sprunk »

The mech looks cool, is there a texture?
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Methuselas
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Joined: 27 Nov 2017, 07:42

Re: Random WIP 2017

Post by Methuselas »

sprunk wrote:The mech looks cool, is there a texture?

It's UV'ed, but not textured. At the time, I was limited to 256x256 Targas, I believe? One of the horrid limitations of the Mechcommander 2 Engine. They were bumped to 512, but I never got around to texturing it, as about that time I had my son, so I didn't have time to work on it. By the time I did, the developer for MCO went a direction I didn't want to follow, so it and many other battlemechs and vehicles from the Battletech Universe, languished on my hard drive.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10279
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2017

Post by PicassoCT »

A Idea for a map feature.. it looks like stonhege.
Until fighting occur nearby- it then slowly lifts itself from the ground- revealing itself to be a burried anti-space weapon, whose electro manetic charging stuns nearby units. I think it is always worth adding the ilusion of ancient history to anything one does.
Imagine commanders not teleported in, but excavating from the ground.
Imagine them beeing part of temples, beeing burried as the old metal gods.

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Attachments
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Methuselas
Posts: 17
Joined: 27 Nov 2017, 07:42

Re: Random WIP 2017

Post by Methuselas »

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Locust LCT-1V (20 Ton BattleMech). 10,196 tris/ 5,236 polys. No UVs yet. I did this to start kit-bashing 'Mechs together.
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Methuselas
Posts: 17
Joined: 27 Nov 2017, 07:42

Re: Random WIP 2017

Post by Methuselas »

Great.......


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I've got Fleas......


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and Fireants......
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