TA:WD - Page 27

TA:WD

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Poll of the week: Should NATO and Mospact be devided into seperate countries?

Poll ended at 14 Jul 2006, 20:26

Yes, let's have 20.000 different races and a million units!
3
7%
Yes, but only split the up in factions like US and Canada, UK and Germany, etc.
24
56%
No! the sides need to say Binary! keep as it is.
6
14%
No, just make seperate factories for Bombers, Fighters and Helicopters.
4
9%
Yes, give the player a choice what country to play in game.
6
14%
 
Total votes: 43

Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

im sorry to say but i dont think that max range has to do anything with it (lvl1 anti air infantry).
for instance while they try to shot a helicopter (with a gunship behaviour), the heli allways manages to dodge the missile wich is pretty weird.
that makes say if i have 20 guys trying to shoot it only half or less can take a sucessefull shot at it.
their weapon should be totaly guided and not dodgable.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Well, the flares are probably too effective, i'll make them alot less effective.
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

oh and btw i had already noticed this but had play few so i kept myself in silence but i also think that cutting helis damage to half say looks very good.
as it is now a hind takes a gasplant (or almoust whatever kind of building) in 1 sec or less.
cutting their damage to half should solve some of heli's problem.
yet again its just my thought , it looks like a good idea to me.
Targon
Posts: 99
Joined: 16 Dec 2005, 05:15

Post by Targon »

so should infintry AA be able to shoot down jets?
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Flint
Posts: 128
Joined: 17 Jan 2006, 08:57

Post by Flint »

Targon wrote:so should infintry AA be able to shoot down jets?
lv1 planes, yeah Id say so.
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

probably anti air infantry carrying stingers, but apart from thaht no infantry should be able to shoot down planes
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HildemarDasce
Posts: 74
Joined: 13 Nov 2005, 12:06

Post by HildemarDasce »

In real life, shoulder launched anti air weapons are only really effective against slow, low flying aircraft and helicopters, as they lack the range and tracking ability of their larger cousins.

So, if possible, I'd like to see AA soldiers restricted to attacking helicopters.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

And IA-58 Pucará and OV-10-F Bronco should be shot down by it ;)

Currently I am waiting for a working AI to test on, players (right now anyway) are too frustrating to test with since conditions have to be optimal.

I think I will make buildings ALOT more armored, it's illogical that a rifleman with a M16 or AK74 could take down entire buildings just with that in less than a minute or so, so a ~200% increase in building health on buildings would do alot.

I was thinking about increasing hitpoints on the regular Gas Powerplants from 3000 to atleast 6000.
XigXag
Posts: 32
Joined: 28 Jan 2006, 19:40

Post by XigXag »

GrOuNd_ZeRo wrote:Currently I am waiting for a working AI to test on
The current version of AAI works quite well with WD.

http://www.fileuniverse.com/?p=showitem&ID=2445
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

OTAI and NTAI still don't work optimally but i'll try that AI, thanks for the tip!
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

I got weird bug when i was shooting with engesa, as you see, it shoots a building!
The bug appeared randomly, i dont know what i exactly did when it came, but i made the bug appear many times.

This is what i mean:
Image
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

LOL you are probably playing the old version.

that is a known bug and is fixed in the new version, Gnome/Storm just has to update it.

download it at http://www.fileuniverse.com at: http://www.fileuniverse.com/?p=showitem&ID=2311
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Its not storm or gnome's job to update things anymore. they added the ability for uploaders to 1) upload any file under 50mb and 2) upload over their old files, to prevent tons of v1 v2 v53 FINAL V K?! of the same file clogging the server.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Gnome uploaded that version of WD for me so it's HIS responsibility to change it, not mine.
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

alright, fair enough.

How's the balance work coming along? WD is a good time right now, but with decent balance it could be a lot better.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

It's tough to ballance somethign based on real life.

But I am seriously downgrading choppers survivability, they would still be powerful though.

I might also increase maxdamage on many structures such as MEX's, Energy units and factories and maybe make some defenses more effective against air units...
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Since version 0.7B1 WD is broken, until this is resolved development on WD has halted.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Hey Ground, not to be a pest, but with buildings... just use the Armor tag system... that'll take care of damage vs. buildings in a jiffy.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

okay i'll keep that in mind...

as for the mod not running, I get this message:
Runtime Error! programs d:\games\taspring 2\spring.exe This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Try turning Shadows off in Spring settings. That made Spring crash 100% (and scared the shit outta me). Dunno if you're getting the same, though.
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