TA:WD
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im sorry to say but i dont think that max range has to do anything with it (lvl1 anti air infantry).
for instance while they try to shot a helicopter (with a gunship behaviour), the heli allways manages to dodge the missile wich is pretty weird.
that makes say if i have 20 guys trying to shoot it only half or less can take a sucessefull shot at it.
their weapon should be totaly guided and not dodgable.
for instance while they try to shot a helicopter (with a gunship behaviour), the heli allways manages to dodge the missile wich is pretty weird.
that makes say if i have 20 guys trying to shoot it only half or less can take a sucessefull shot at it.
their weapon should be totaly guided and not dodgable.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
oh and btw i had already noticed this but had play few so i kept myself in silence but i also think that cutting helis damage to half say looks very good.
as it is now a hind takes a gasplant (or almoust whatever kind of building) in 1 sec or less.
cutting their damage to half should solve some of heli's problem.
yet again its just my thought , it looks like a good idea to me.
as it is now a hind takes a gasplant (or almoust whatever kind of building) in 1 sec or less.
cutting their damage to half should solve some of heli's problem.
yet again its just my thought , it looks like a good idea to me.
- HildemarDasce
- Posts: 74
- Joined: 13 Nov 2005, 12:06
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
And IA-58 Pucará and OV-10-F Bronco should be shot down by it 
Currently I am waiting for a working AI to test on, players (right now anyway) are too frustrating to test with since conditions have to be optimal.
I think I will make buildings ALOT more armored, it's illogical that a rifleman with a M16 or AK74 could take down entire buildings just with that in less than a minute or so, so a ~200% increase in building health on buildings would do alot.
I was thinking about increasing hitpoints on the regular Gas Powerplants from 3000 to atleast 6000.

Currently I am waiting for a working AI to test on, players (right now anyway) are too frustrating to test with since conditions have to be optimal.
I think I will make buildings ALOT more armored, it's illogical that a rifleman with a M16 or AK74 could take down entire buildings just with that in less than a minute or so, so a ~200% increase in building health on buildings would do alot.
I was thinking about increasing hitpoints on the regular Gas Powerplants from 3000 to atleast 6000.
The current version of AAI works quite well with WD.GrOuNd_ZeRo wrote:Currently I am waiting for a working AI to test on
http://www.fileuniverse.com/?p=showitem&ID=2445
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
LOL you are probably playing the old version.
that is a known bug and is fixed in the new version, Gnome/Storm just has to update it.
download it at http://www.fileuniverse.com at: http://www.fileuniverse.com/?p=showitem&ID=2311
that is a known bug and is fixed in the new version, Gnome/Storm just has to update it.
download it at http://www.fileuniverse.com at: http://www.fileuniverse.com/?p=showitem&ID=2311
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
It's tough to ballance somethign based on real life.
But I am seriously downgrading choppers survivability, they would still be powerful though.
I might also increase maxdamage on many structures such as MEX's, Energy units and factories and maybe make some defenses more effective against air units...
But I am seriously downgrading choppers survivability, they would still be powerful though.
I might also increase maxdamage on many structures such as MEX's, Energy units and factories and maybe make some defenses more effective against air units...
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
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- MC: Legacy & Spring 1944 Developer
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