HexFarm - Now with destroyables bridges - Page 5

HexFarm - Now with destroyables bridges

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SolaEvoli
Posts: 6
Joined: 04 Sep 2015, 04:23

Re: HexFarm - Now with destroyables bridges

Post by SolaEvoli »

Whenever I tried to play Hex-farm with the Tech Annihilation mod, it was broken.

I think I were using version 7.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: HexFarm - Now with destroyables bridges

Post by Silentwings »

See https://springrts.com/wiki/Bugs if you're expecting anyone to actually do something!
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: HexFarm - Now with destroyables bridges

Post by zwzsg »

Yes, sorry, I had an index wrong, and so it didn't work in Spring 99 and over.

There, I fixed it: http://springfiles.com/spring/spring-maps/hexfarm8

The fix is only 4 character long, and it took me over five months to release it, but better late than never.
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