Akilon Wastelands - Page 6

Akilon Wastelands

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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 18 Jul 2015, 19:48

Image

Any particular thing i should go for now?
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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 19 Jul 2015, 00:54

Are there archives attached to the posts of all of the features you have made so far?
It looks like it except for these latest plants?
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 19 Jul 2015, 09:58

Image

Forb, could you rewrite the s44 Flag Shadder so it could weave this thorns slightly?
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 20 Jul 2015, 08:39

Thorn Feature added
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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 20 Jul 2015, 10:26

Thanks :-)

A bit overwhelmed atm, but pushing forward.
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 20 Jul 2015, 11:43

Glow plants -


Maybee i should sort and bundle all the features.
Not downloaded yet
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 20 Jul 2015, 18:40

Its day 32 - the forb has posted no maps. Im beginning to loose hope, if you find my bones here near my diary - do not make a feature out of me.
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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 20 Jul 2015, 22:38

Day 18. Jesus you had me worried that it really had been that long.

I should add that I've added some really cool stuff that I'm not gonna talk about till the next version is out, but it should make it even cooler hehe :-)
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 20 Jul 2015, 22:41

Today, the foreign intruder and spy, Mr.Screen was captured.

The unwilligness of the state of Forboding and the allies of the evil outsiders, leave us no choice, but to statuate a example

Today at midgnight, Mr.Screen shall be shot. Screen shot, or it has not happend.

You have time to react. Use it.
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 22 Jul 2015, 16:40

Dont try to see them as features, try to see them as people. People can be held hostage. Release the map, i release the features?
Image
Slow and easy forb. Come on. This still can be a good day.
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 23 Jul 2015, 13:27

I dare you to dream for a moment, of a world, where forb released maps. Just imagine it. The trees we could have.
Image

But instead.. we are here. AS if something, someone, was holding us back. Im far away and above any attempt to incite riot, beeing convinced that only civilised people can convince slackers to get on with it.

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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 24 Jul 2015, 01:21

Not gonna lie, tbh you have so many features here that it's overwhelming me a bit. That said, don't stop, for the love of god please do not stop.

I have a lot of personal stuff going on right now and I'm dealing with it. I'll get it done as soon as possible.
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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 24 Jul 2015, 09:22

BTW another quick update... my other maps are getting some new polishing features added to them too, just fwiw. So all 3 are getting a fairly large update soon.
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 24 Jul 2015, 18:16

Im just a little lost on where to go on my feature spree
Image

Also nobody has downloaded the small Rocks? Why make stuff when nobody dls?
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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 25 Jul 2015, 06:58

I'm really liking these trees btw.
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 25 Jul 2015, 11:48

Really.. forb a woopecker... i never knew

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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 28 Jul 2015, 10:55

You have 4 textures for the thorns and all of them ambiguously named.

I assumed the big texes were for the clump and the other for the singles, but this is what I end up with ingame:
Image

Edit: Fixed them

Image
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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 28 Jul 2015, 11:53

Image

My texture "Fixes" are passable, but can you fix them please?
thornstuff.7z
(152.56 KiB) Downloaded 5 times
Unfortunately, that's all the time I have for tonight. I spent 3 hours sorting out feature hitboxes and figuring out wtf was wrong with these thorns and fixing the texes. What I did sucks, it needs to be fixed properly.
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 28 Jul 2015, 16:35

There is a highres and a lowres version

and where did all the alpha go? those thorns where thorny when i delivered them.

Oh, ups.. the teakcolour is.. well the teamcolour is the alpha.. sorry about that..
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 28 Jul 2015, 16:52

Upped a Final Version..
Texture is correct this time and allready flipped. Just use models in File and it should look Good..


Are you going to use the pillars forb?

Also one Texture was very late night mumbo jumbo from something completely diffrent..
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