




Rip off of an sc2 map that I really like. Since we don't have watchtowers, I used radar domes and distillers #nailedit.
Props for anarchid for prompting me to add more character to the texture.
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1) Water area is intentionally supposed to be a non-played area.Anarchid wrote:I used some dark powers and got it into ZK.
Comments from live specimen testing:
1) Would be cool if shores could be smoother -> accessible to hovercraft
2) Some metal spots are placed under the features
3) You require more vespene gas

 
   
  
 
  , imma go ahead and add it to sf and make the map depend on that v of sf. That should work out nicely.
, imma go ahead and add it to sf and make the map depend on that v of sf. That should work out nicely.

 
   
   
   
   
   
   
   
 