discussion of chili menu for games - Page 3

discussion of chili menu for games

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

Moderator: Moderators

User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: discussion of chili menu for games

Post by Jools »

How about discussing the menu and not what this and that person has done for the community? It's not about people anyway, it's about the product.
8611
XTA Developer
Posts: 242
Joined: 29 Dec 2014, 08:22

Re: discussion of chili menu for games

Post by 8611 »

I have tried to discuss as contructively as I could: with reasons, posted code, examples,..

There is fundamental difference in goals:
Funkencool wrote: You seem to want things to be mostly as they are, set up like a 'hub' for a spring player to play different spring games.

I want games to be able to stand on there own without the need for all that.
I am aware that both could be possible.
HOW that should work is worth talking about VERY carefully. Maybe before splitting threads it was bit off-topic but now this thread IS excactly about that.
User avatar
Funkencool
Posts: 542
Joined: 02 Dec 2011, 22:31

Re: discussion of chili menu for games

Post by Funkencool »

Personally, I'm no longer going to discuss my project on the forum (for now). If anyone has questions about it, I'll be more than happy to discuss via PMs.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: discussion of chili menu for games

Post by PicassoCT »

I recommend concarne- it always is good to have chili concarne with games. Have some bread to that.
The game is not that important,b ut it should be something that allows you to eat inbetween so it doesent get cold.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: discussion of chili menu for games

Post by Forboding Angel »

Chili con Carne win confirmed.
Post Reply

Return to “Lua Scripts”