The discussion is on using SKOLM as a menu for multiple games, accessed via spring.exe
That is too limiting.Funkencool wrote:-> Games include lua code. When main menu is loaded it scans and includes this lua.
-> Said lua code contains that games chili based code for rendering a custom menu.
-> Automagically add tab which loads said menu.
-> Include selectable default menu.
...really?covers everything discussed thus far.
So I guess any mod with a slightly non-conversative menu just has to include a "fake menu": One button with caption: "Ignore all the rest, just click THIS to start the real menu."
Sadly that will probally not prevent players from trying to set up matches in non-working or bad ways via the rest of your menu, over which the mod-maker has no controll.