New map - !Beta release! (pics) - Page 3

New map - !Beta release! (pics)

Discuss maps & map creation - from concept to execution to the ever elusive release.

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hrmph
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Joined: 12 May 2005, 20:08

Post by hrmph »

Great palm trees imho. You're very talented smoth.
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Paappa
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Joined: 29 Jul 2005, 12:01

Post by Paappa »

I did some experiments on Smoths WIP palmtrees. Trees were too dark but I thing that can be fixed quicky.

Edit: I did some Modifications.
Before -------- after
Image
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i like :-)
Chocapic
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Joined: 16 Oct 2005, 03:35

Post by Chocapic »

the more time passes the more the maps come out lovely :-)
ill be looking forward to the first release :-)
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Aun
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Post by Aun »

The second pic looks like some peewees and a hammer are running through a meadow. ^_^
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smoth
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Post by smoth »

...? I had not officially released those files. How did you get the palm trees?
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SwiftSpear
Classic Community Lead
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Post by SwiftSpear »

Aun wrote:The second pic looks like some peewees and a hammer are running through a meadow. ^_^
Because the grass to scale in spring is like 10 feet high...
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Das Bruce
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Post by Das Bruce »

smoth wrote:...? I had not officially released those files. How did you get the palm trees?
Arn't features just thrown in with the map files when you compress?
Chocapic
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Post by Chocapic »

i gotta say that looking at the peewees and hammers the scale of the palm trees looks pretty good.
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smoth
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Post by smoth »

yes and no bruce..

But the thing is I do not recall giving paapa the files.
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

i didn't give them to him...

how the fuck did you get them pappa...
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

h4x! ;)


But really, who cares? ;)



Paapa, this is by far the best fucking map i haveever seen for Spring... I would sugest however, that you cut the amount of metal spots on the map down to about 65% of what it is right now. Pretty is nice, gameplay is nicer, both together are the best.


And this is one map where I can actually be happy with a high wind; it is near the sea, after all :D
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Das Bruce
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Post by Das Bruce »

The trees need to be made permanently upright.
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smoth
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Post by smoth »

Dragon45 wrote: But really, who cares? ;)
I do. This sort of thing ticks me off.
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SwiftSpear
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Post by SwiftSpear »

Smoth, you put the palms in your s3o hitsphere test map which you released publicly in the thread you posted it on... Anyone could pull them from the map files.
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smoth
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Post by smoth »

ah, that is why..

yeah. that was NOT a release that was just for testing. Again, those where not the files..

Paapa.. I have a zip for you but give me a sec. I am working on another new feature you may want. Don't use those trees, I am not sure if they are the final version.
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Paappa
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Joined: 29 Jul 2005, 12:01

Post by Paappa »

Im sorry Smoth Is should have been asked you before riping those trees. :oops: (---> goes hiding under the bed) :oops:
I know that they are not ready yet.
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smoth
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Post by smoth »

it is cool. Do they suite your needs?
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Paappa
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Post by Paappa »

Little tweaks(?) that Mongus said would make them better (and coconuts).
Texture is too grey. It doesnt have a paradise feel in it.

Dragon: Too much metal indeed. Ill remake the metalmap (it was done in few mins anyway)
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Paappa
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Joined: 29 Jul 2005, 12:01

Post by Paappa »

Smoth Have you made any progress?

I have been busy lately but now I have some free time for map building. Ill try to release beta version soon.
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