New map - !Beta release! (pics)

New map - !Beta release! (pics)

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Paappa
Posts: 26
Joined: 29 Jul 2005, 12:01

New map - !Beta release! (pics)

Post by Paappa »

Hey
Here comes a map I made. Only thing i need is set of tropical trees. I dont have any modelling skills. That would be nice if someone can and cares to help me. Critics are welcome as usual.
Map doesnt have name yet. Any good suggestion? Anyone?
Im going to upload it to FU as soon as i manage to zip it.
(some problems with 7-zip)

edit: Download your beta NOW!
http://www.fileuniverse.com/?p=download ... D7&ID=2451

-----
West VS East
14*14
No thermals
Metal = avarage
wind = good
Tidal = strong



Image
Image
Last edited by Paappa on 20 Feb 2006, 10:10, edited 2 times in total.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Looks good!

however it really needs those trees, please don't release until you got some trees on it :D
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

GREAT ... looking map ...

Add a few trees around the map ,,,

Looking good ....
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

give me 2-3 hours I'll crank some out.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Image
What i have done so far... critique so I can improve it for your map.

Also I need bigger pics with units for scale.
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

the beach makes the map look really cool.
i look forward to it :-)
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Holey crap that looks awesome.

What kind of tropical trees where you after?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Paapa say the word and the tree will be textured..
although I would like some pics to go by so I can get the colors in a matching look.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Man- pretty demotivating for those not as good -> me

Post by PicassoCT »

If TA: Spring gets such a beautiful Islandsmap- why did i bought Farcry....

Man those wonderfull maps u get to see here, can really demotivate Mappingnoobs like me. And there goes another Highcraps of mine into the Trash- maybee i should write a tutorial what can went wrong....
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

WOW @ the map!

pretty nice model on the palm tree.

making the leaf "cuts" would be too much i guess, it looks awesome as it is.

I think the trees hase some type of feature they can take advantage.. something to do with the foliage? or im inventing things as usual...
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

AFAIK mongus, the features just represent dressed up terrain blockage coupled with the fact you can reclaim them for resources..

PAAPA... you out there man?
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Paappa
Posts: 26
Joined: 29 Jul 2005, 12:01

Post by Paappa »

I had to sleep. I need something along thes lines. couple of palm trees and big rainforest trees. Ill trop by after shcool and physics exam.

Image
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

I'll do what I can but we do not have an alpha channel for transparency.
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Paappa
Posts: 26
Joined: 29 Jul 2005, 12:01

Post by Paappa »

Thanks Smoth. Palm tree looks good. some resizeing and texturing and its fine. Trees should generally be twice taller than commander. I know transparency is not suported. We just have to live with it. I only wonder how those hardcoded trees are made?

Any name suggestions :?:

Edited: No more problems with 7-zip

I alos need some bended trees to hillsides. Those should face west south and east. No need for north. Do we need seperate models for that?
Image
I.. I..... CANT.... resist...
Image
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

dont forget bushes and other foliage or it'll look wierd with just trees, amybe some foliage off the side of cliffs like those bendy trees?
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Kluesy
Posts: 13
Joined: 30 Jan 2006, 22:57

Coconuts

Post by Kluesy »

you should add in Coconuts!!....make them worth a lot of metal or energy. That would be so awesome.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Cool, I will resume work on them tommorrow. I have a TON of homework due tommorrow so I am busy tonight. I will get them done tommorrow night.
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

i think the trees need more work, they look like a tree from a painting book
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

lol.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Chocapic wrote:i think the trees need more work, they look like a tree from a painting book
please tell me that you aren't actually capable of believing that those are real features, and not just painting in ms paint.
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