Hey, I'm a bit new to Spring, want to know if it's possible to make a Swat 2-like game, in which you only had a team of 4 to 6 members to complete missions, and each member had their own function in the team.
If yes, are there any learning sources(tutorials)?
Thanks.
Commandos/Swat 2-like games: Possible in Spring?
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- Silentwings
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Re: Commandos/Swat 2-like games: Possible in Spring?
Yes, and http://springrts.com/wiki/Game_and_Unit ... evelopment. It's a long road 

Re: Commandos/Swat 2-like games: Possible in Spring?
Just keep in mind that animating organics is a bit hard in Spring (out of the box support for mesh deformation is not available).
- bobthedinosaur
- Blood & Steel Developer
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Re: Commandos/Swat 2-like games: Possible in Spring?
the main issue will be internals of buildings, but if you focus on outdoor combat yeah its pretty doable.
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Re: Commandos/Swat 2-like games: Possible in Spring?
It's not that hard to build interiors. Before thinking about Spring, I was going to consider using GMStudio, which would make the task a bit harder. The hardest thing in Spring is its LUA scripting, but its 3D mapping system is a bit attractive, which would make more beautiful maps.
Re: Commandos/Swat 2-like games: Possible in Spring?
Old link, please use http://springrts.com/wiki/Gamedev:MainSilentwings wrote:Yes, and http://springrts.com/wiki/Game_and_Unit ... evelopment. It's a long road
- Silentwings
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Re: Commandos/Swat 2-like games: Possible in Spring?
It's what you currently get if you click on "Game Development" from the main page of the wiki.Old link,
Re: Commandos/Swat 2-like games: Possible in Spring?
Fixed. I hate that 'main page'.Silentwings wrote:It's what you currently get if you click on "Game Development" from the main page of the wiki.Old link,
Re: Commandos/Swat 2-like games: Possible in Spring?
It's not the "making" so much as the "working with" that's the problem... the pathing in SpringRTS doesn't like narrow corridors or "walls"... and you can never have a place where something is able to walk "over" another part of the map (like you would need for multiple floors or overpasses)... and in order to have textures not stretched so far they look terrible your "walls" would have to be 3D models AND terrain mashed together.Sooo many problems.alandunaway wrote:It's not that hard to build interiors. Before thinking about Spring, I was going to consider using GMStudio, which would make the task a bit harder. The hardest thing in Spring is its LUA scripting, but its 3D mapping system is a bit attractive, which would make more beautiful maps.
Re: Commandos/Swat 2-like games: Possible in Spring?
boolItsDamnDifficultToPutOff
Commandos/Swat 2 had complex interior scenarios, wer you traversed buildinginterior.
Spring has trouble handling this circumstances..
You could work around, by making them another part of the map, and connect the stairs with them via teleporter.
But it would be hacky.
I suggest taking a opensource rogue like and modify it into a such a personal rts.
Smoth has worked on smothing like that.
With Spring.
Which contradicts that it wouldnt be possible with a RTS.
My Suggestion - make a DemoMap, then a DemoMod (where just CubeCommandos fight Cube Terrorists) and find out if it is fun.
Commandos/Swat 2 had complex interior scenarios, wer you traversed buildinginterior.
Spring has trouble handling this circumstances..
You could work around, by making them another part of the map, and connect the stairs with them via teleporter.
But it would be hacky.
I suggest taking a opensource rogue like and modify it into a such a personal rts.
Smoth has worked on smothing like that.
With Spring.
Which contradicts that it wouldnt be possible with a RTS.
My Suggestion - make a DemoMap, then a DemoMod (where just CubeCommandos fight Cube Terrorists) and find out if it is fun.