Development < Gamedev:Main
Contents |
Game Development
This information is meant to help newcomers learn how to develop their own games for the Spring Engine.
General
Templates
- SpringABC - 3 Templates of Increasing Complexity
- Spring Tutorial Game - A Tutorial Template Game with full examples
Technical Documentation
- GameData
- Armordefs.lua
- Icontypes.lua
- Messages.lua
- Modinfo.lua
- Modrules.lua - Global game variables
- Movedefs.lua
- Resources.lua
- Sidedata.lua
- Sounds.lua
- Definition Files
- Units-UnitDefs - define the attributes of units
- Units-WeaponDefs - define the attributes of weapons/projectiles
- Units-FeatureDefs - define the attributes of static map features and wrecks
- CEG Particle effects (explosions etc)
- Lua API & Libraries
- Lua API Documentation
- LUPS - Lua Particle System
- Chili - A GUI Framework
- Custom Unit Shaders - Normal mapping and more
- ChangePiece - Switch piece geometry
- Animation
Lua Animations
COB Animations (Deprecated)
- Unit Development
- Unit Collision Volumes - collision detection
- Units:WeaponMainDir
- Units:Buildpics
- Models & Textures
- Misc
Tools
In-Game Tools
- ToolBox - A Collection of Game Development Tools
- Feature Placer - A Map Feature & NPC Unit Placement Tool
External Tools
Engine Related
- Download_Testing - Test the compatibility of your game on upcoming versions of the Spring engine.
Tutorials
Game Development Tutorials
- The Complete Guide To Making A Spring Game - A fairly comprehensive getting started tutorial.
- Porting TA content to Spring
Simple Game Tutorial- needs to be updated
Modelling Tutorials
Wings3D
Blender
3DS Max