XTA 9.741 a.k.a. 'Gulbji septembris'

XTA 9.741 a.k.a. 'Gulbji septembris'

Hearken back to the days of yore and enjoy the first major Spring module!

Moderators: Moderators, Content Developer

Post Reply
User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

XTA 9.741 a.k.a. 'Gulbji septembris'

Post by Jools »

------------------- Change Log of XTA 9.741 Svn 750 -- by Jools, Kloot

- Enhancements:
---------------
* Make KOTH mode compatible with zombie mode, display koth box on minimap. Zombies can also win in koth mode.
* More commander sounds
* Don't show dynamic lights for intercepted nukes
* Add awards tab to endstats, help us by suggesting more awards and/or better badges for them
- currently there are 3 awards: 1) most kills 2) first to go t2 and 3) first to get commander killed
- also some special awards that are not expected to happen in each game, like first to lose two commanders, first to build a lot of walls etc...
* Some more fixes and improvements for zombies, for example now their factories make random stuff and the can form a squad and attack a random position if they are many

- Fixes:
--------
* Fix zombie units being neutral -> not neutral, so they are automatically targetted
* Fix lua error in voting screen
* Fix lua error when abandoned commander is killed
* Fix Justice and Yeomen movement bug, make them on/offable and have same radar range.
* Nukes and mini-nukes can no longer target air units
* Remove blinking units on minimap (their icons sometimes became invisible)
* Fix bug in energy conversion gadget

-Widgets:
---------
* Make commander visual warning movable while displayed and also default disabled
* Improved initial queue, now works with keybinds in uikeys.txt and has a nicer menu and less bugs (although it could still sometimes cause the dreaded white build menu bug, or is suspected to do)
* Fix wrong statistic display ally resource bars widget and make it movable like other ones with right mb, make bars thicker or thinner depending on player's storage capacity.
* Add new mode to factory guard widget: now a portion of builders can be allowed to pass through the factory guard orders. Portion can be adjusted between 0, 25, 50, 75 and 100 % in factory buildmenu.
* Add progress bar indicator to replaybuttons widget

Get it here:

Image
Last edited by Jools on 08 Sep 2014, 19:20, edited 1 time in total.
User avatar
pnöpel
XTA Developer
Posts: 50
Joined: 09 Feb 2013, 21:48

Re: XTA 9.741 a.k.a. 'Gulbji semptembris'

Post by pnöpel »

* Make KOTH mode compatible with zombie mode
* Some more fixes and improvements for zombies,
I just want to mention,
Image
User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: XTA 9.741 a.k.a. 'Gulbji septembris'

Post by Jools »

By the way, this is missing from changelog:

New custom formations behaviour to adapt to new ba standard:
-> To give a line command: select command, right click & drag
-> To give a area command: select command, left click and drag
-> To area attack (bombers etc only): press a, press alt, left click and drag
Post Reply

Return to “XTA”