- Enhancements:
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* Make KOTH mode compatible with zombie mode, display koth box on minimap. Zombies can also win in koth mode.
* More commander sounds
* Don't show dynamic lights for intercepted nukes
* Add awards tab to endstats, help us by suggesting more awards and/or better badges for them
- currently there are 3 awards: 1) most kills 2) first to go t2 and 3) first to get commander killed
- also some special awards that are not expected to happen in each game, like first to lose two commanders, first to build a lot of walls etc...
* Some more fixes and improvements for zombies, for example now their factories make random stuff and the can form a squad and attack a random position if they are many
- Fixes:
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* Fix zombie units being neutral -> not neutral, so they are automatically targetted
* Fix lua error in voting screen
* Fix lua error when abandoned commander is killed
* Fix Justice and Yeomen movement bug, make them on/offable and have same radar range.
* Nukes and mini-nukes can no longer target air units
* Remove blinking units on minimap (their icons sometimes became invisible)
* Fix bug in energy conversion gadget
-Widgets:
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* Make commander visual warning movable while displayed and also default disabled
* Improved initial queue, now works with keybinds in uikeys.txt and has a nicer menu and less bugs (although it could still sometimes cause the dreaded white build menu bug, or is suspected to do)
* Fix wrong statistic display ally resource bars widget and make it movable like other ones with right mb, make bars thicker or thinner depending on player's storage capacity.
* Add new mode to factory guard widget: now a portion of builders can be allowed to pass through the factory guard orders. Portion can be adjusted between 0, 25, 50, 75 and 100 % in factory buildmenu.
* Add progress bar indicator to replaybuttons widget
Get it here:
