New weaponeffects in the future?

New weaponeffects in the future?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Optimus Prime
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New weaponeffects in the future?

Post by Optimus Prime »

Hi

I think of some new weaponeffects or at least some better looking ones.

1. can we have different explosions in the future? Different colors or completely different ones (i mean different ones in the same mod)

2. new lightning effect (this one looks odd for me) where you can define the color, the thickness and the variation of the lightning (if there is only one kink or 10 or more)

3. some new plasma effects where you can define the color and it would be cool when you could define the fom (if it shall be a ball, an egg, a cone or something else)

4. different smokecolors and smoketypes. Atm you can only make a trail of smoke, but i would like that you can have a cloud of smoke. In different colors that would be cool (accid cloud or plasmacloud) after an explosion

5. the vlaunch should be able in every axis (i think of a launcher who starts fireing rockets from its sides but they should first fly a bit straight to left and right)

6. general changes like accuracy for vlaunch weapons and dropped weapons or turnable beams.

thats all %
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AF
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Post by AF »

According to physics I doubt a plasma projectile could be anything like a cone, only stretched spheres etc.....

How about the afterglow from weapons damage, a prime example beign ion cannons firing in homeworld and the afterglow on a ship. That and other after damage effects, such as burnign ember textures etc, soemthign akin to the after-explosion decals SJ introduced, but on units
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Guessmyname
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Post by Guessmyname »

Don't forget to let change how big the plasma ball is too!
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Optimus Prime
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Post by Optimus Prime »

Guessmyname wrote:Don't forget to let change how big the plasma ball is too!
isnt a bertha plasmaball bigger than one from a bulldog?
But the thickness should be editable.
According to physics I doubt a plasma projectile could be anything like a cone, only stretched spheres etc.....
A plasmaweapon can have a square barrelend so the "ball" out of that barrel would hava square form too.
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Zenka
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Post by Zenka »

Optimus Prime wrote:A plasmaweapon can have a square barrelend so the "ball" out of that barrel would hava square form too.
Nuts, Square War! (next thing to blobs).
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FireCrack
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Post by FireCrack »

AF wrote:According to physics I doubt a plasma projectile could be anything like a cone, only stretched spheres etc.....
According to physics a plasma projectile cannot exist, so it's a moot point.
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AF
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Post by AF »

I am perfectly aware of why you said that and the physics behidn it.

A plasma projectile can exist, but there are several parts:

- The creation of a plasma weapon if done would be useless because ti would be very easy to make an incoming projectile loose coherence and spread out and loose containment.
- The energy required to hold it together would be a much more potent weapon in itself than the plasma its holding
- Without overcoming the amazing technological hurdle of holding plasma balls together under gigapascals fo rpesure to keep containment, one can fire them at extreme high velocity but that is only useful for research and other scientific purposes and would be useless in weapons, save as a fancy largescale firework used in orbital heights and ;large quantities

So yes a plasma projectile is possible, and a plasma weapon can be created, but if you're using them as a weapon you wont get very far, and you're better off with particle cannon based weaponry such as lasers, neutron guns, or those phazer weapons they're researching in america (stuns opponent, uses projected energy, not sure what particle it is though, could be protons/hydrogen etc I'd have to look into it)
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Guessmyname
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Post by Guessmyname »

Who cares? Plasma weapons = cool!
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

Mods don't listen to us, they claim that their new code will solve all our problems.

I requested a way to have custom muzzleflares, a muzzleflare scale so you can have big balls of fire coming out of tank barrels.

I also wanted a way to make textures that contained alpha so I can have translucent parts on aircraft cockpits, muzzleflares, etc.

But none of my plees were heard...
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FireCrack
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Post by FireCrack »

AF wrote: - The energy required to hold it together would be a much more potent weapon in itself than the plasma its holding
Well, the plausibility of such a device to hold it together is also disputable. Though your third point is plausible, but still it would be rediculously impractical.
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Optimus Prime
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Post by Optimus Prime »

GrOuNd_ZeRo wrote:Mods don't listen to us, they claim that their new code will solve all our problems.

I requested a way to have custom muzzleflares, a muzzleflare scale so you can have big balls of fire coming out of tank barrels.

I also wanted a way to make textures that contained alpha so I can have translucent parts on aircraft cockpits, muzzleflares, etc.

But none of my plees were heard...
i think the mods hear us all ;). The problem (or advantage?) is that they work for free and that Spring is some kind of hobby for them. Also I think that they arent as good in programming as a "real" developer is, so all we have to do is to wait untill they have the time to develope all the cool stuff we want ;) or untill they get the skill to develope it. But writing our suggestions is the best way to support a better spring i think, so dont give up :)
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Tim Blokdijk
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Post by Tim Blokdijk »

Optimus Prime wrote:...
i think the mods hear us all ;). The problem (or advantage?) is that they work for free and that Spring is some kind of hobby for them. Also I think that they arent as good in programming as a "real" developer is, so all we have to do is to wait untill they have the time to develope all the cool stuff we want ;) or untill they get the skill to develope it. But writing our suggestions is the best way to support a better spring i think, so dont give up :)
Aahhh the dreaded use of "real" in an open source project...
Google for "Chris Han" in combination with "Linux Kernel" if you really think Spring development lacks skill.

Still, the free and hobby part is true.
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hrmph
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Post by hrmph »

Actually open source programmers are some of the best there are. A good amount of the people working on any open source project are already professional programmers making a living at it.
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AF
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Post by AF »

^^, they're also faster at bringing out patches too. In recent research, ti was shown that bugs in opensource software where patched 80% faster than in closed source commercial software. A prime example would be firefox versus IE, where some flaws went unpatched for 120+ days, yet most firefox exploits where patched within the following 2 weeks.
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PauloMorfeo
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Post by PauloMorfeo »

In programming there is a diference of quality of light years between those who hammer code into a project to earn money and the end of the month and those who do it out of interest, like a form of art, like if it's poetry.

There has to be a compromise between quality and quantity but i tend to favor quality, myself.
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Tim Blokdijk
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Post by Tim Blokdijk »

All true...

And people that code out of interest generally code things they like to code.
Not necessarily something that others like them to code.
Just as a modder likes to make a mod that they would like to play.
Not necessarily a mod others would like to play.
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AF
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Post by AF »

people tend to like doing things they're good at ^^
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