smoth's junk. - Page 32

smoth's junk.

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: smoth's junk.

Post by dansan »

OK, so no camouflage :)
smoth wrote:The widget does communicate to a synced gadget the player's color scheme selection.
So the other players see the other player's units in the theme the other player selected?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

Yes. So if you were in a game with me, and decided to change your color scheme, I would see that in real time, say you went from "jimbob" to "purple people eater" to "super green" I would see each time you change AND it would stay for the duration of the match. I even save scheme selection and load it. So if you were jimbob last match, it will by default load jimbob!
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: smoth's junk.

Post by dansan »

nice!
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

yeah forb has a working version in evo and all of that. I was going to help him get that, lups and his unit tooltips updated but honestly, the drama on this site as of late leaves me somewhat listless and I really cannot find a motivation to do anything related to spring.

Of course, I keep looking at pictures of other people's mech designs on deviant art and honestly, I feel like mine are kinda crap.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: smoth's junk.

Post by PicassoCT »

Oh, yeah wow, you are totally right on that. Just played Deviant aRTS yesterday, spring and your game sure will never hold up to photoshooped paintings and renderings.

Perfection is the enemy of good things. Do not cool-elabarote with the enemy.
nightovizard
Posts: 24
Joined: 15 May 2014, 23:27

Re: smoth's junk.

Post by nightovizard »

Those are some unique and wonderful models and textures, great job with the coding too, being able to change your colors and customize your units in game sounds awesome!
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: smoth's junk.

Post by PicassoCT »

nightovizard wrote:Those are some unique and wonderful models and textures, great job with the coding too, being able to change your colors and customize your units in game sounds awesome!
I was half the way to reporting, when it hit me, that they have hit me. Not directly. But by missthrusting short messages.
Do not let the spammers win, the moment they become a pawlowian reflex against everything to template, to generic, to -------, they are in your head... in your head.. zoombie...

TL;DR
Yes, you are right, this thread is awesome. And smoth will kick my ass for derailing.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

So I had a nasty headache a few days ago and my eyes are still wonky 3 days later so I am not staying on the computer for fear of eyes strain triggering another headache. So I am away for a bit.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: smoth's junk.

Post by PicassoCT »

What strange calendar-date format is this, were a bit represents a couple of days?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

Well, I am up right now. Been spending much of the week outside in the garden trying to stay away from anything that would strain my eyes
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

Image
shame this shit is only half-way done in the engine. Would be swank if I could use it on select features.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

Image

(click image for larger)
raaar
Metal Factions Developer
Posts: 1095
Joined: 20 Feb 2010, 12:17

Re: smoth's junk.

Post by raaar »

that 4 legged walker thingy will shoot through the legs when trying to fire at short vehicles or lower ground.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

I am aware, you guys don't seem to really mind it in any other spring module..

it is a test unit etc.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

Image
(click image for larger)
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: smoth's junk.

Post by dansan »

really nice
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

Image

(click image for larger)

I am aware of the white border issue.. dealwithit.jpg
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

Image

Errors increasing in severity.. walking through the queue
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: smoth's junk.

Post by PicassoCT »

I luve beeing yelled at by a virtual entity - who is trying to hide that somebody else screwed up.

Nothing as good as thuna-tinned emotions :)
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

PicassoCT wrote:I luve beeing yelled at by a virtual entity - who is trying to hide that somebody else screwed up.
[*]our system failed(if I can intercept the lua error echo)
[*]you cannot do that(say when a timer is up)
[*]how did you even GET HERE!?!?(something screwed up no idea how)
[*]you are trying to exploit the system I see(probably put this for areas where someone might have found an exploit and I am forced to block that exploit)
Post Reply

Return to “Art & Modelling”