Here is my springsettings.cfg "as is":
http://pastebin.com/RvQbeSip
Think some things are nonsense, like
VSync = 3 is left over from testing it. Since I play in windowed mode it seems to not have any effect anyway.
Computer:
Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz
Radeon X1300/X1550 Series
AdvMapShading = 0
AdvUnitShading = 0
Those are =0 because otherwise white map.
ExtraTextureUpdateRate = 8
no idea how this got there
Fullscreen = 0
windowed mode
GroundDetail = 54
sometimes adjust that ingame, depending on map or when recording movies.
LoadingMT = 1
LuaShaders = 0
toggle that on or off, depending if i feel more like fps or graphics.
MaxDynamicMapLights = 4
MaxDynamicModelLights = 4
i dont remember putting this here
MaxParticles = 3500
for a while particlescount defaults were silly low, now it is large enought that it generally does not "cut out" and can see all projectiles.
http://springrts.com/mantis/view.php?id=2895#c11386
MultiThreadCount = 4
PathingThreadCount = 1
SetCoreAffinitySim = 1
no idea how this got here/what excactly it does?
ReflectiveWater = 0
sometimes toggle ingame if playing watermaps and feel like a pretty princess
Shadows = 0
do not work on my gfx card anyway. I use blobshadows widget instead.
SmoothLines = 0
SmoothPoints = 0
whatever this does, I dont miss it
UseEFX = 0
UsePBO = 0
UseVBO = 0
otherwise crash (maybe only needs one of them. idc)
snd_intromusic = 0
no music in lua loadscreens
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When I had a gfx card that supported more stuff like shadows:
http://springrts.com/wiki/Springsetting ... dowMapSize
in springsettings.exe dialog min was 1024 or so. I had it at 512 or 256 which made the shadows more fuzzy but I like to think it gave pro fps. (and looked good enough from distance)
There is also lots of settings regarding bumpwater. Can make it look better than the boring /water 0 but still be decent on fps. (do not have settings anymore)