Hi All
Can I change the angle of the buildings? from 90 to 45 degrees.
Rotate building
Moderator: Content Developer
Re: Rotate building
No
(To clarify, it would technically be possible for the BA team to implement something like this but it would be going against the default behaviour of the engine... making the the ground-plate into a "diamond" is significantly more complicated than a simple 90 degree rotation... not to mention the pathing nightmare that would practically force a move-control cludge.)
(To clarify, it would technically be possible for the BA team to implement something like this but it would be going against the default behaviour of the engine... making the the ground-plate into a "diamond" is significantly more complicated than a simple 90 degree rotation... not to mention the pathing nightmare that would practically force a move-control cludge.)
Last edited by SinbadEV on 28 Oct 2013, 14:39, edited 1 time in total.
Re: Rotate building
You can't.
Unless you are me: http://www.youtube.com/watch?v=aJAdDz1Rfyk.
Unless you are me: http://www.youtube.com/watch?v=aJAdDz1Rfyk.
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: Rotate building
If I remember correctly one can't rotate buildings, except for their north/east/south/west facing when it is created. But I could be totally wrong.
if I'm not:
I also believe Spring units used to need an empty root piece called 'base', but it no longer does.
I generally add it to my units anyway, because I think it gives me more animation freedom, for instance making a vehicle bob up and down a bit while moving. Maybe it could also be used in a hackey way to rotate your building using animation.
edit: (wasn't paying full attention
)
And form a player perspective in ba: no
if I'm not:
I also believe Spring units used to need an empty root piece called 'base', but it no longer does.
I generally add it to my units anyway, because I think it gives me more animation freedom, for instance making a vehicle bob up and down a bit while moving. Maybe it could also be used in a hackey way to rotate your building using animation.
edit: (wasn't paying full attention
And form a player perspective in ba: no
Re: Rotate building
Well I'm kinda cheating, the unit spawn (yard or w/e) isn't being rotated with the building, so units won't be properly faced (may even be off in their position if the spawn isn't in the middle of a square-sized building).
