Rotate building

Rotate building

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Broker
Posts: 156
Joined: 02 Jul 2012, 13:16

Rotate building

Post by Broker »

Hi All

Can I change the angle of the buildings? from 90 to 45 degrees.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Rotate building

Post by SinbadEV »

No


(To clarify, it would technically be possible for the BA team to implement something like this but it would be going against the default behaviour of the engine... making the the ground-plate into a "diamond" is significantly more complicated than a simple 90 degree rotation... not to mention the pathing nightmare that would practically force a move-control cludge.)
Last edited by SinbadEV on 28 Oct 2013, 14:39, edited 1 time in total.
gajop
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Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: Rotate building

Post by gajop »

You can't.
Unless you are me: http://www.youtube.com/watch?v=aJAdDz1Rfyk.
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Rotate building

Post by FireStorm_ »

If I remember correctly one can't rotate buildings, except for their north/east/south/west facing when it is created. But I could be totally wrong.

if I'm not:
I also believe Spring units used to need an empty root piece called 'base', but it no longer does.
I generally add it to my units anyway, because I think it gives me more animation freedom, for instance making a vehicle bob up and down a bit while moving. Maybe it could also be used in a hackey way to rotate your building using animation.

edit: (wasn't paying full attention :-) )
And form a player perspective in ba: no :-)
gajop
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Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: Rotate building

Post by gajop »

Well I'm kinda cheating, the unit spawn (yard or w/e) isn't being rotated with the building, so units won't be properly faced (may even be off in their position if the spawn isn't in the middle of a square-sized building).
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