spring 95.0 - Page 3

spring 95.0

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: spring 95.0

Post by zwzsg »

Getting Spring in working order for the first time is already complicated enough that it put off lots of potential new players. Without a bundled lobby, you'd lose half of the remains.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: spring 95.0

Post by smoth »

Google_Frog wrote:By "universal support" do you mean no support for all OS or that not every lobby supports multiple engines? I don't really care if there are some lobbies lacking features, we only need one good lobby (it is nice to have many though). Games will include their own lobbies to do what they require and the lobby which comes with a bare spring install should have multiple engine support. Although this raises the question; Why does the bare spring install include a lobby?
Because it is what you need to get started developing. Period. If the game needs a different lobby/multiengine that is more after you have gotten to the point of understanding spring's general features. After that they are forced to use weblobby or ZKlobby(which is branded towards ZK) until they write THEIR OWN LOBBY and that is IF they decided they need multi engine. Their understanding of the differences would be iffy at best. Hell a good few vocal players talk about how 91 "feels" different from the current, which is useless critique. So how are they supposed to sort out what is legitimate and what is rubbish from the sea of screaming babies and biased lobby fans?

if I am coming in to develop in spring. having something like spring lobby to show me the general setup in spring and how the mp works with relation to lobbies and shit. It is important. Furthermore the *A depends on the lobbies. NOTAlobby has not come back with a GPL friendly version, weblobby has it's own issues, and as I said earlier, zklobby is really ultimately for zk.
raaar
Metal Factions Developer
Posts: 1095
Joined: 20 Feb 2010, 12:17

Re: spring 95.0

Post by raaar »

I've been testing some of the latest builds, and found a serious bug:

when pressing "a" (attack) and having certain kinds of units selected (units with beamlaser, fighter or bomber aircraft), spring crashes!

http://springrts.com/mantis/view.php?id=3984

seems to be related to the drawing of the weapon range visual helper (the circumference is drawn together with some weird extra lines that are out of place). Happens every time for me, but seems it's working fine for some people.

Can any1 else reproduce this?


EDIT: Jk posted fix on mantis : setting WorkerThreadCount=1 makes it work (default is -1)
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: spring 95.0

Post by CarRepairer »

raaar wrote:when pressing "a" (attack) and having certain kinds of units selected (units with beamlaser, fighter or bomber aircraft), spring crashes!
Same for me (beamlaser).
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: spring 95.0

Post by Google_Frog »

Have you tried mantis CarRepairer?
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