Dead thread that once contained useful information. - Page 3

Dead thread that once contained useful information.

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Look, its not that we dont like your skin. But just humour us. Dump it in Spring, put a few of them in your army. Then com back and tell us that it looks right. Part of skinning is making things look like they fit, not just making them look good. That skin, while very good, would not fit in any way with XTA. Its like having a whole army of little green aliens, with just one red alien for no apparent reason. It just does not work. However, if you made alot of units that look like that, or added alot more variation in the units, this would not stick out anywhere near as much, as it would fit the style of the new race.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

I'm taking all this down. Spring's community has proven that it does not deserve my help.
Last edited by Argh on 21 Aug 2006, 04:54, edited 1 time in total.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Just to clarify something about this thread.

The change in the part names, must be done in Upspring.

Once the s3o model has all its parts in lower case (like rightturret1flare), it will work fine.

Even if you use Upper case characters in Scriptor (like RightTurret1Flare), the script will work.

Thats it.

wonder if this was an issue in old TA too.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

I'm taking all this down. Spring's community has proven that it does not deserve my help.
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