wanted: pretty default backgroundimage - Page 2

wanted: pretty default backgroundimage

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

what do you like to have as default background image for spring?

Poll ended at 15 May 2013, 19:34

totally black
2
12%
current black image
3
18%
a fancy map screenshot (similar to the old one)
12
71%
 
Total votes: 17

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: wanted: pretty default backgroundimage

Post by Forboding Angel »

That would look pretty fugly tbh. Think about it. This light algae green to sewer green that the site uses is not particularly attractive.
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: wanted: pretty default backgroundimage

Post by KingRaptor »

Green? It looks blue to me.

Also I am concerned that the original removal was because of an emmanuel mantis report.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: wanted: pretty default backgroundimage

Post by Forboding Angel »

From the top:
131,151,162 << GreenBlue washed out

to

56,70,79 << at the bottom.

If it looks blue to you, you need to do monitor calibration. But yeah, pukey to pukey.
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Funkencool
Posts: 542
Joined: 02 Dec 2011, 22:31

Re: wanted: pretty default backgroundimage

Post by Funkencool »

those are both mostly blue colors.. I can see washed out blue but green?

Also I kind of liked that starry image knorke put up, I think something along that line or luckywaldos would be cool for a neutral background. Not only would it be neutral but I think sometimes simple is just better.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: wanted: pretty default backgroundimage

Post by zwzsg »

Forboding Angel wrote:It simply needs to be updated. Who gives a "I FUCK IN SKY" what it represents? As long as it's pretty I don't give a shit and neither should any of you.
No, it didn't need to be updated.

And being pretty isn't the only requirement. It shall also be dull enough to not distract from the text printed over, it shan't lean too much toward any game whilst still being being related to Spring, ...
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: wanted: pretty default backgroundimage

Post by FLOZi »

luckywaldo7 wrote:Just make it the same simple gradient as the website background.

No stretching, super-neutral.
I actually had the same idea and tried it out, not great tbh.
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: wanted: pretty default backgroundimage

Post by gajop »

Or just.. you know, make it configurable.
If it is already, then whatever!
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: wanted: pretty default backgroundimage

Post by Forboding Angel »

zwzsg wrote:No, it didn't need to be updated.
Yes it did. Looked terrible and dated and the image used was a much lower resolution causing it to look like crap on anything running a normal screen resolution.

Kinda like this site and it's 760 glorious pixels of width that is so crunched that it actually fucks up the forum layout.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: wanted: pretty default backgroundimage

Post by Silentwings »

I have low standards and thought the old image was pretty too!
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The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Re: wanted: pretty default backgroundimage

Post by The Yak »

The old screenshot was decent I guess, but the main reasons as I see it to not just re-use the old image is that it's overly bright, only 1600x1200, no antialiasing (thus making trees look grainly), and low-res shadows.

Quite a few fans of it even with it's faults I see. What map is it? It could easily be retaken with higher quality and resolution.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: wanted: pretty default backgroundimage

Post by PicassoCT »

Have it cycling player screenshots?
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: wanted: pretty default backgroundimage

Post by abma »

The Yak wrote:What map is it? It could easily be retaken with higher quality and resolution.
no clue which map it was, here it was added:

https://github.com/spring/spring/commit ... 9b897c9b99

now i'm unsure what to do. atm the compromise is to revert to the old picture until a better one is found. the screenshots in this thread had some problems:

- some of them were to bright, as the menu text is white/grey, imo the image should be darker as the old one
- resolution to low (should be at least 1680x1050)

the suggestion about changing the image when selecting a game was good, i'll investigate, shouldn't be so hard to implement this, maybe i make it a config setting, which path/picture is used, not sure whats best.

note: i've reverted to the old picture: https://github.com/spring/spring/commit ... cd58f1af97
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: wanted: pretty default backgroundimage

Post by Jools »

The old image is just a picture of a nice beach. How can it not be neutral? I would prefer to have a nice picture instead of something computer-generated. Ok, maybe miost things are computer-generated graphics, but IMO the more realistic the better.

I don't think the loading screen image has to reflect the style of the game itself. Just look at those computer games from the 80's and 90's, like super mario bros etc. The have a nice pictures on the splash screen, but the games itself are very limited in graphics.

For example, look at this:

Splash screen:

Image

in-game:

Image
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: wanted: pretty default backgroundimage

Post by PicassoCT »

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