A Mod Idea: Epic 40,0000, Spring Style
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- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
The disclaimer method is the way to go. List every single trademark we use and credit GW. Plus the big banner across the top of every page "All trademarks (c) by GAMES WORKSHOP Ltd.. This project is in no way affiliated with GAMES WORKSHOP. " really hammers home the point...
Lets put this into perspective here, Epic has practically been sidelined by GW, its no longer part of their core business. We're never going to see titan on titan combat in any other game...
Lets put this into perspective here, Epic has practically been sidelined by GW, its no longer part of their core business. We're never going to see titan on titan combat in any other game...
For all those modelmakers:
http://www.turbosquid.com/Search/Index. ... =warhammer
thosa are 3d studio max files. good luck!
http://www.turbosquid.com/Search/Index. ... =warhammer
thosa are 3d studio max files. good luck!
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
*shrugs* I've been calling it Epic TA...j5mello wrote:me and sabutai have been battin some ideas around about the website. one thing that came up was a True name for the mod.
one idea was:
Spring: Legions 40k
what do u think? kinda combines the three big parts of this project: Spring (duh), Warhammer 40k and Titan Legions (original name for Epic)
Heres a temporary website:
http://www.geocities.com/tigard81/sl40k/
I thought about "Epic 40K" but it is the exact name of one of their products. I can change the website if you want to. But i wouldnt use Epic 40K cause one might think it was made by GW.
Just my two cents.
http://www.geocities.com/tigard81/sl40k/
I thought about "Epic 40K" but it is the exact name of one of their products. I can change the website if you want to. But i wouldnt use Epic 40K cause one might think it was made by GW.
Just my two cents.
looks good, i like it. Now all we need is a mod to put in the dl section
ohh one thing the news link at the bottom of the page gets u a 404 error. just thought i would let you know
and i like my contribution to the mod
oh and two more questions for GMN and/or Benito what 3d modeling tool r u using and how big is the download?

ohh one thing the news link at the bottom of the page gets u a 404 error. just thought i would let you know
and i like my contribution to the mod

oh and two more questions for GMN and/or Benito what 3d modeling tool r u using and how big is the download?
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Apparently Silo is good for high poly too. I tried to create a Thousand Sons Chaos Space Marine, but after modelling just the head and egyptian style head dress thing, I had over a 1000 polys. After a second attempt I managed to get it down to 300, but still just his head...
Wings is around 3MB download I think, Silo just shy of 4MB. For a 3D package Silo doesn't cost that much, which is why I played the exchange rates and bought it when the pound was strong against the dollar. Looking forward to v2 some time soon hopefully... There's a learning edition and 30 day trial download on the Nevercenter website.
Wings is around 3MB download I think, Silo just shy of 4MB. For a 3D package Silo doesn't cost that much, which is why I played the exchange rates and bought it when the pound was strong against the dollar. Looking forward to v2 some time soon hopefully... There's a learning edition and 30 day trial download on the Nevercenter website.
High poly units are not an issue. See Caydr's post here.
Benito, I'm sure that you can use your polies effectively. Pointlessly high poly is bad, but since polies aren't really a big issue anymore, feel free to make really stunning models =)
I'm not an Epic player, but this sounds like it could be really cool, so keep up the good work.
Benito, I'm sure that you can use your polies effectively. Pointlessly high poly is bad, but since polies aren't really a big issue anymore, feel free to make really stunning models =)
I'm not an Epic player, but this sounds like it could be really cool, so keep up the good work.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Oh I'm all for high polies, its just that
A: I suck at UV mapping
B: Lower poly models are easier to uvmap
C: I suck at making skins
D: See B, replacing 'uvmap' with 'skin'
E: There is a minor improvement in speed, and with something of epic's scale, you want all the room you can get to cram more units into the fray
A: I suck at UV mapping
B: Lower poly models are easier to uvmap
C: I suck at making skins
D: See B, replacing 'uvmap' with 'skin'
E: There is a minor improvement in speed, and with something of epic's scale, you want all the room you can get to cram more units into the fray
as much as everyone says taht poly count doesn't matter its got to matter somewhere. but then i again i don't really know anything in that area so feel free to ignore me
we need to get some more people to help with modeling esp. working on the Tau assuming taht we still wanna do them?
there isn't alot of units for them compared to the IG though that may change in february when the new codex is released

we need to get some more people to help with modeling esp. working on the Tau assuming taht we still wanna do them?
there isn't alot of units for them compared to the IG though that may change in february when the new codex is released

Surly anyone intrested in teh mod bys or brought Warhammer stuff anyway? So we've already spent lots of money on them.
Seriosly... I don't think Gamesworkshop are going to close down your MOD somehow...
BTW... What reaces are goona be included, because this threads so long I cant make head nor tail of it anymore!! And are you spliting it into GOOD v BAD or Race v race v race??
aGorm
(Yes, tahst right its taken me this long to notice theres a GW 40K mod going on... I'm slow...)
Seriosly... I don't think Gamesworkshop are going to close down your MOD somehow...
BTW... What reaces are goona be included, because this threads so long I cant make head nor tail of it anymore!! And are you spliting it into GOOD v BAD or Race v race v race??
aGorm
(Yes, tahst right its taken me this long to notice theres a GW 40K mod going on... I'm slow...)
As far as I could keep track of the mod there are several races planned:
Space Marines - HUMANS, They are done allready by someone else.
Eldar - They are done allready by someone else.
Imperial Gruard - HUMANS, Guessmyname is working on these.
The Titans should be buildable by the humans.
Tau Empire - This species is backed by popular demand
Tyranids - Discussions have been going on how to implement them. And I want them
So what's left and what could be done?
Chaos - A mixture of Space Marines warped by Chaos and all sized Demons. Basically a refitted Space Marine race. Okay its lotsa work too.
Spaceorks - Would need lotsa work.
Dark Eldar - Don't know about these.
Necrons - Lets do something else first .
Space Marines - HUMANS, They are done allready by someone else.
Eldar - They are done allready by someone else.
Imperial Gruard - HUMANS, Guessmyname is working on these.
The Titans should be buildable by the humans.
Tau Empire - This species is backed by popular demand
Tyranids - Discussions have been going on how to implement them. And I want them

So what's left and what could be done?
Chaos - A mixture of Space Marines warped by Chaos and all sized Demons. Basically a refitted Space Marine race. Okay its lotsa work too.
Spaceorks - Would need lotsa work.
Dark Eldar - Don't know about these.
Necrons - Lets do something else first .
