Spring 64bit for windows?

Spring 64bit for windows?

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zmaster587
Posts: 6
Joined: 13 Feb 2012, 23:09

Spring 64bit for windows?

Post by zmaster587 »

will this ever happen?

questions 2:
is there a free win64 compiler?
if there is I'd like a link
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Spring 64bit for windows?

Post by Beherith »

Spring 32 bit works fine under 64 bit windows.
Spring doesnt use so much ram as to justify the work involved in making a 64 bit release.
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Re: Spring 64bit for windows?

Post by Tobi »

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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Spring 64bit for windows?

Post by AF »

The only compelling reasons at the moment I can think of are:
  • Installing in program files rather than program files(x86)
  • Compatibility with 64bit Java
  • Possibly mapping, though I would have to appeal to someone with greater knowledge on the current state of the art (e.g. Beherith and Tobi)

As such, most of these are of no consequence to the playerbase at large and those developing for it.
burp
Posts: 18
Joined: 21 Feb 2012, 16:19

Re: Spring 64bit for windows?

Post by burp »

Beherith wrote:Spring 32 bit works fine under 64 bit windows.
Spring doesnt use so much ram as to justify the work involved in making a 64 bit release.
Uh it does for certain maps :)

http://springfiles.com/spring/spring-ma ... nepicshore This 128x6 map is unplayable for 32bit versions.
kentiler
Posts: 5
Joined: 18 Jul 2012, 22:53

Re: Spring 64bit for windows?

Post by kentiler »

I have gotten lots of out of memory errors on the maps I like to play so I have stopped playing Spring RTS. I would start playing again if they had a 64-bit version that could address more memory and not error out!

--Kent
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring 64bit for windows?

Post by smoth »

Lol, what maps? I would like to hear this because as far as I know my map is the only one that craps out
burp wrote:
Beherith wrote:Spring 32 bit works fine under 64 bit windows.
Spring doesnt use so much ram as to justify the work involved in making a 64 bit release.
Uh it does for certain maps :)

http://springfiles.com/spring/spring-ma ... nepicshore This 128x6 map is unplayable for 32bit versions.
Image

SUP, 300+ fps.

I suspect it is a spring setting/your hardware problem. Please post the infolog.
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: Spring 64bit for windows?

Post by jK »

haven't heard of RunningOutOfMemories since 91.0 with upped 3GB limit.
Last edited by jK on 11 Dec 2012, 16:29, edited 1 time in total.
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: Spring 64bit for windows?

Post by Silentwings »

I actually played a 8v8 game on epic (40x40 iirc) a few months ago, and no one ran out of memory.

I guess eventually 32 bit apps will stop being well supported by OSs and everything will have to change, but I don't see that happening any time soon.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Spring 64bit for windows?

Post by AF »

Should you still disagree with the above posters, please research mingw64 cross compiling. See the lin Tobi posted further up
abma
Spring Developer
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Joined: 01 Jun 2009, 00:08

Re: Spring 64bit for windows?

Post by abma »

done: viewtopic.php?f=12&p=575408

(+ locked this topic)
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