Recent bugs (May or may not be BA's fault)

Recent bugs (May or may not be BA's fault)

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Jazcash
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Joined: 08 Dec 2007, 17:39

Recent bugs (May or may not be BA's fault)

Post by Jazcash »

Played a couple BA games recently, ran in to a few issues.

#1: Units seem to be getting stuck in their factories a lot more frequently than they used to. Would be nice if BA did what CA/ZK does/used to do which is spawn the unit just in front of the lab when it's finished building. Looks dumb, sure, but it means units don't get stuck in labs and it allows the next unit to start building a lot faster.

#2: Bombers seem to be having all sorts of trouble. Sometimes my bombers won't bomb their target at all, what's up with this? Also the customer attack line feature doesn't work in CustomFormations2 for me anymore, is there a new version around?

#3: Dgunning feels a lot slower. At first I thought it was my intermittent connection but a few others have been saying the same thing. Also, sometimes, for some reason, when I issue a dgun command, my Com thinks it'd be fun to just keep dgunning that spot over and over, even when it's not on repeat, and even when it's given other orders. I have to give him the stop command for him to stop.

#4: My Dgun Unstall widget borked, anybody got a working version?
Last edited by Jazcash on 06 Dec 2012, 00:46, edited 1 time in total.
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knorke
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Re: Recent bugs (May or may not be BA's fault)

Post by knorke »

i think all those were discussed etc before.
(sorry, will have to search the threads/mantis links yourself)
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Silentwings
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Re: Recent bugs (May or may not be BA's fault)

Post by Silentwings »

#1) I think its better than before at the moment - at least for me if I manually set a waypoint they are never stuck. But it seems this is more than a single bug and combination of engine/BA issues that will take a long time to solve.

#2) This was largely caused by a problem with 0.91 (which was fixed in svn last time I looked). It does mostly work right now but via a hacky fix. If you don't try and queue multiple line bombs at once then I think it's ok. (Also liche is currently bugged for a different reason: http://springrts.com/mantis/view.php?id=3334)

#3) A lot of people say this - I can't tell the difference myself but afaik there are no changes to BA that would affect this.

#4) There is a dgun unstall widget in BA and that might conflict with whatever one you are loading on top. Maybe try removing your file and activating the default one? (http://imolarpg.dyndns.org/trac/balates ... assist.lua)
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Jazcash
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Re: Recent bugs (May or may not be BA's fault)

Post by Jazcash »

Alright, thanks Stone!
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Johannes
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Re: Recent bugs (May or may not be BA's fault)

Post by Johannes »

Jazcash wrote:#1: Units seem to be getting stuck in their factories a lot more frequently than they used to. Would be nice if BA did what CA/ZK does/used to do which is spawn the unit just in front of the lab when it's finished building. Looks dumb, sure, but it means units don't get stuck in labs and it allows the next unit to start building a lot faster.
That's a big balance change, and not a good one I think.
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Jazcash
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Re: Recent bugs (May or may not be BA's fault)

Post by Jazcash »

Johannes wrote:
Jazcash wrote:#1: Units seem to be getting stuck in their factories a lot more frequently than they used to. Would be nice if BA did what CA/ZK does/used to do which is spawn the unit just in front of the lab when it's finished building. Looks dumb, sure, but it means units don't get stuck in labs and it allows the next unit to start building a lot faster.
That's a big balance change, and not a good one I think.
Bugs shouldn't be ignored because fixing them would change the balance of the game. You fix the bugs, then deal with the balance via actual means, such as adding a 0.5s delay before units start being constructed in labs to compensate.

I guess you weren't exactly arguing that, so I'm going to go ahead and just say I disagree with you that it's make any significant change to the game anyway.
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Jazcash
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Re: Recent bugs (May or may not be BA's fault)

Post by Jazcash »

Silentwings wrote: #2) This was largely caused by a problem with 0.91 (which was fixed in svn last time I looked). It does mostly work right now but via a hacky fix. If you don't try and queue multiple line bombs at once then I think it's ok. (Also liche is currently bugged for a different reason: http://springrts.com/mantis/view.php?id=3334)
For me they mostly don't work. Just tried testing them out in a game and they won't ever bomb a target that isn't a unit, as in, just an attack command on the ground. They only bomb target units and even then they only do it sometimes and if there's no command queued up after. They're practically unusable for me now :(
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Silentwings
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Re: Recent bugs (May or may not be BA's fault)

Post by Silentwings »

Am I right in thinking that it's only liche you've had behave like that? Afaik other aircraft behave quite well (via the hacky fix), except you can't queue multiple line bombs.

You are right that liche is currently unusable and that sounds like the same bugs as I get with it (caused via have a different weapontype and firing only on command). We've tried quite alot to fix the liche but so far no luck!
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Jazcash
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Re: Recent bugs (May or may not be BA's fault)

Post by Jazcash »

Silentwings wrote:Am I right in thinking that it's only liche you've had behave like that? Afaik other aircraft behave quite well (via the hacky fix), except you can't queue multiple line bombs.

You are right that liche is currently unusable and that sounds like the same bugs as I get with it (caused via have a different weapontype and firing only on command). We've tried quite alot to fix the liche but so far no luck!
Nope, got this problem with all bombers. I can't even just attack one spot on the ground. I keep seeing people bombing properly in games and I have no idea how they're doing it 'cause mine just don't work :(
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Silentwings
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Re: Recent bugs (May or may not be BA's fault)

Post by Silentwings »

Hmmm. Have you got a version of customformations in you widget folder? If so delete it, BA includes an up to date customformations along with a 0.91-hotfix for it. If not then attach an infolog from any game and I'll have a look.

(Any old versions widgets you have in your widget folder will be loaded instead of the BA default ones.)
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Jazcash
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Re: Recent bugs (May or may not be BA's fault)

Post by Jazcash »

https://www.youtube.com/watch?v=HvMd7iGJ99Q

It's like they'll bomb the target but only if it's placed within their range, otherwise the just sort of forget to attack, but they still move to the position...

Update: You were right, I did have a CustomFormations widget in my widgets folder, I thought I deleted it months ago, evidently not :(

Anyway, this fixed line bombing, but nothing else. Still no queueing of any sort allowed and I still can't just bomb one spot, I have to draw a tiny attack line with CustomFormations to bomb one spot, awkward.
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Jazcash
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Re: Recent bugs (May or may not be BA's fault)

Post by Jazcash »

Turns out it was IceUI causing the bombing issue. There's an option within IceUI (Ctrl+F11) called Rectangular Area Attack. Disabled it and bombing worked.
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