
http://www.indiedb.com/games/rogue-republic
Something looks familiar in those screen shots...

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Which probably means it won't ever make it to a release.Rumpelstiltskin wrote:seems they decided to not go with Spring eventually?
not saying it is bad was more interested in if they didgajop wrote:well, they can fork all they want, if they distribute it, the code has to be GPL, and any new project helps the community in general - although odd they haven't appeared on the forums yet :)
And recode ALL the scripts.Rumpelstiltskin wrote:Why?
Maybe they are just gonna pick a different engine which they think is more suited for their game?
Hm, no reason yet to be exicted. Nothing else is shown beside (nice) models. There are many projects like that...moddb comments wrote:own engine - is the ultimate goal. Until then I experiment with different engines, such as Unity, Torque, Spring and NeoAxis. Even I dunno which will be the final one.
Seems more like tests how the units will look in game engines, probally there are not scripts yet.And recode ALL the scripts.
Name me an RTS engine as easy to work with and with as many released games/mods as Spring.Rumpelstiltskin wrote:Why?
Maybe they are just gonna pick a different engine which they think is more suited for their game?
Oh yeah, how could I forget - a one-man project which hasn't yet celebrated its 1-month birthday should already be advertised on E3 and available in open demo version, otherwise the devs are hopeless slowpokes good for nothing.that their project consists of models and ideas.
Scarcely :D But actually I'm the one who brought Kivi in the game dev world, when I was Dune Evo project's leaderIts not Kivi the bird all over again?
The short answer is no. The longer answer is "it's possible but slow"As to Spring, I'm adored by its simplicity, graphic performance and speed, but hey. I have questions. Does it support 3 skins per 1 model (remaking the maps is out of question)? So far I got to know that answer is no.
Which have you looked at? I'd say S44, Cursed, Gundam, Conflict Terra have little to do with OTA. Some of the smaller projects like THIS, fibre etc have absolutely nothing.And most spring-based games appeared to me as TA mods, some quite advanced, but still mods, while I need a hell lot of possibilities.
Dating from times when I was a SAGE modder me and mastodonts of 3d-art used making a separate map for tank's hull, turret (in case if it's comparable to the hull) and threads (to make them animated via texture sliding).FLOZi wrote: The short answer is no. The longer answer is "it's possible but slow"
And most spring-based games appeared to me as TA mods, some quite advanced, but still mods, while I need a hell lot of possibilities.
- capturing small 4-5 building towns via capturing "town hall" building to generate resources. It's like in DoW\CoH, but these "strategic points" consist of several buildings, which can be destroyed (thus lowering the income) and self-rebuilding themselves with time.FLOZi wrote:List the possibilities and we can discuss how possible they are.