Rogue Republic

Rogue Republic

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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azaremoth
Cursed Developer
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Joined: 17 Feb 2005, 22:05

Rogue Republic

Post by azaremoth »

A game I found on indiedb:

Image
http://www.indiedb.com/games/rogue-republic

Something looks familiar in those screen shots... :wink: I wonder if they will "stay" with Spring or really do a custom built engine?!
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smoth
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Re: Rogue Republic

Post by smoth »

maybe a custom fork?
gajop
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Re: Rogue Republic

Post by gajop »

well, they can fork all they want, if they distribute it, the code has to be GPL, and any new project helps the community in general - although odd they haven't appeared on the forums yet :)
BaNa
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Re: Rogue Republic

Post by BaNa »

I believe this was talked about mightily when argh did his game. Art resources do not need to be shared, only code.

edit: im stupid, thats what you said too.
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Rumpelstiltskin
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Re: Rogue Republic

Post by Rumpelstiltskin »

seems they decided to not go with Spring eventually?
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Rogue Republic

Post by FLOZi »

Rumpelstiltskin wrote:seems they decided to not go with Spring eventually?
Which probably means it won't ever make it to a release.
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Rumpelstiltskin
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Re: Rogue Republic

Post by Rumpelstiltskin »

Why?
Maybe they are just gonna pick a different engine which they think is more suited for their game?
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smoth
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Re: Rogue Republic

Post by smoth »

gajop wrote:well, they can fork all they want, if they distribute it, the code has to be GPL, and any new project helps the community in general - although odd they haven't appeared on the forums yet :)
not saying it is bad was more interested in if they did
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Das Bruce
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Re: Rogue Republic

Post by Das Bruce »

Rumpelstiltskin wrote:Why?
Maybe they are just gonna pick a different engine which they think is more suited for their game?
And recode ALL the scripts.
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knorke
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Re: Rogue Republic

Post by knorke »

interessting find :)
moddb comments wrote:own engine - is the ultimate goal. Until then I experiment with different engines, such as Unity, Torque, Spring and NeoAxis. Even I dunno which will be the final one.
Hm, no reason yet to be exicted. Nothing else is shown beside (nice) models. There are many projects like that...
And recode ALL the scripts.
Seems more like tests how the units will look in game engines, probally there are not scripts yet.
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FLOZi
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Re: Rogue Republic

Post by FLOZi »

Rumpelstiltskin wrote:Why?
Maybe they are just gonna pick a different engine which they think is more suited for their game?
Name me an RTS engine as easy to work with and with as many released games/mods as Spring.
Google_Frog
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Re: Rogue Republic

Post by Google_Frog »

With all the engine swapping I really doubt this will go anywhere. This probably isn't a rational reaction but those renders give me the impression that their project consists of models and ideas.
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Pressure Line
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Re: Rogue Republic

Post by Pressure Line »

ideas and models is more than comes out of most "ima nouncing" threads
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azaremoth
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Re: Rogue Republic

Post by azaremoth »

The "ima nouncing" people are talking too much instead of modeling, scripting, ...
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Rumpelstiltskin
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Re: Rogue Republic

Post by Rumpelstiltskin »

From reading the russian comments of the dev on indiedb It seems they already finished a project before...
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Das Bruce
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Re: Rogue Republic

Post by Das Bruce »

Does it exist on the internet or was it a private project?
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PicassoCT
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Re: Rogue Republic

Post by PicassoCT »

Its not Kivi the bird all over again?
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Ilves
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Re: Rogue Republic

Post by Ilves »

Hey! Good day, guys.
I feel flattered that the word of my nascent project reached as far as to this community, though, as some of you already noted - it's merely a start. And though I always welcome objective criticism as it helps the creator to bring a better product, one cannot criticize a project just started for having few content :-)

And... wanted to notice I'm a 3D artist and (hope so) not a bad one, so no wonder you can spot there more renders than screenshots. Actually, finding a specialized coder (and the rest of the team) is crucial to the advance of this project. We in Russia have a saying "Alone in the field you are not a warrior".

As to Spring, I'm adored by its simplicity, graphic performance and speed, but hey. I have questions. Does it support 3 skins per 1 model (remaking the maps is out of question)? So far I got to know that answer is no. And most spring-based games appeared to me as TA mods, some quite advanced, but still mods, while I need a hell lot of possibilities.

that their project consists of models and ideas.
Oh yeah, how could I forget - a one-man project which hasn't yet celebrated its 1-month birthday should already be advertised on E3 and available in open demo version, otherwise the devs are hopeless slowpokes good for nothing.


Its not Kivi the bird all over again?
Scarcely :D But actually I'm the one who brought Kivi in the game dev world, when I was Dune Evo project's leader

Thanks everybody for your attention to RR, hope to see you someday ingame :D
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Rogue Republic

Post by FLOZi »

As to Spring, I'm adored by its simplicity, graphic performance and speed, but hey. I have questions. Does it support 3 skins per 1 model (remaking the maps is out of question)? So far I got to know that answer is no.
The short answer is no. The longer answer is "it's possible but slow"
And most spring-based games appeared to me as TA mods, some quite advanced, but still mods, while I need a hell lot of possibilities.
Which have you looked at? I'd say S44, Cursed, Gundam, Conflict Terra have little to do with OTA. Some of the smaller projects like THIS, fibre etc have absolutely nothing.

List the possibilities and we can discuss how possible they are.
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Ilves
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Re: Rogue Republic

Post by Ilves »

FLOZi wrote: The short answer is no. The longer answer is "it's possible but slow"
Dating from times when I was a SAGE modder me and mastodonts of 3d-art used making a separate map for tank's hull, turret (in case if it's comparable to the hull) and threads (to make them animated via texture sliding).

Image

And obviously, I'm not going to remake this map and others too :P
So my question is whether somebody can implement a possibility of having multiple textures? I know I ain't the first one who's asking for this, Spring needs it for further development as much as I do :P
And most spring-based games appeared to me as TA mods, some quite advanced, but still mods, while I need a hell lot of possibilities.
FLOZi wrote:List the possibilities and we can discuss how possible they are.
- capturing small 4-5 building towns via capturing "town hall" building to generate resources. It's like in DoW\CoH, but these "strategic points" consist of several buildings, which can be destroyed (thus lowering the income) and self-rebuilding themselves with time.
- an Army Manager, a menu where you can make your own faction out of proposed units\buildings\special abilities
- indirectly controlled aircraft. I click a button on the GUI and select the place on the map where aircraft should start working, and it flies there from map's beyond and attacks ground targets\defends airspace.
- squaded infantry
- BFME1 style base-building. You start with a main building and concreted zone around it. On the concrete you have "Build here" slots clicking on which you can select a building to be built.

Yeah, it's not few what I'm asking for, but who said our dreams should be easy :-)
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