I am finally able to host

Happy days of senseless warfaring and destruction lie ahead!!!
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Don't get overexcited though, it still won't work with a lot of players. Hole punching method works only with certain kind of routers, the safest way to host is to use no traversal method at all (by forwarding the correct port), this is the only way you can be sure anyone will be able to join your game.I only tried twice and the 'last' person got dropped each time (2 players encounted this)
No it doesn't have to do with connection or lobby client.Isaactoo wrote:Yesterday I used the default way of hosting and three times that were at least 15 or 20 min into the game I kept on getting a no sync response from my friend and then got disconnected, after the third time I found out that default was actually new and went to the fixed ports and it worked well. I think it was unrelated to the type of connection, but after a long time and a rather large battle my computer went into the bluescreen and rebooted.
All ports forwarded and all options tried. Maybe it won't work when there are two people behind each nat/router. Anyways to find out what external IP is detected by the lobby?BvDorp wrote:Well, try to use default settings (none NAT traversal) and route port 8452. that should work :)CrowJuice wrote:Still can't hostTried all options.