0.194 update - Page 2

0.194 update

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jensgb
Posts: 36
Joined: 06 May 2005, 14:06

Post by jensgb »

Excellent work Betalord!

I am finally able to host :P (using default settings), and have already hosted some large and nice games.

Happy days of senseless warfaring and destruction lie ahead!!!
CrowJuice
Posts: 88
Joined: 13 May 2005, 11:01

Post by CrowJuice »

Still can't host :( Tried all options.
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

CrowJuice wrote:Still can't host :( Tried all options.
Well, try to use default settings (none NAT traversal) and route port 8452. that should work :)
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

I only tried twice and the 'last' person got dropped each time (2 players encounted this)
Don't get overexcited though, it still won't work with a lot of players. Hole punching method works only with certain kind of routers, the safest way to host is to use no traversal method at all (by forwarding the correct port), this is the only way you can be sure anyone will be able to join your game.

Perhaps you've noticed that hosting replays is broken with 0.194, so I decided to do another quick update tomorrow. If you've noticed any other problem, would be nice to know now not after the update :)
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Well, nobody but admins can /ring anymore...
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

Well, nobody but admins can /ring anymore...
This was fixed this morning, should work now?
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Isaactoo
Posts: 124
Joined: 08 Dec 2004, 21:53

Post by Isaactoo »

Yesterday I used the default way of hosting and three times that were at least 15 or 20 min into the game I kept on getting a no sync response from my friend and then got disconnected, after the third time I found out that default was actually new and went to the fixed ports and it worked well. I think it was unrelated to the type of connection, but after a long time and a rather large battle my computer went into the bluescreen and rebooted.
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

I've put changelog to http://taspring.clan-sy.com/dl/lobbychangelog.txt
Isaactoo wrote:Yesterday I used the default way of hosting and three times that were at least 15 or 20 min into the game I kept on getting a no sync response from my friend and then got disconnected, after the third time I found out that default was actually new and went to the fixed ports and it worked well. I think it was unrelated to the type of connection, but after a long time and a rather large battle my computer went into the bluescreen and rebooted.
No it doesn't have to do with connection or lobby client.
CrowJuice
Posts: 88
Joined: 13 May 2005, 11:01

Post by CrowJuice »

BvDorp wrote:
CrowJuice wrote:Still can't host :( Tried all options.
Well, try to use default settings (none NAT traversal) and route port 8452. that should work :)
All ports forwarded and all options tried. Maybe it won't work when there are two people behind each nat/router. Anyways to find out what external IP is detected by the lobby?
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