Engine :: Sea waves

Engine :: Sea waves

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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danil_kalina
Posts: 505
Joined: 08 Feb 2010, 22:21

Engine :: Sea waves

Post by danil_kalina »

Could the sea waves interact with the ships and hover crafts by wallowing (ride on waves) them ?
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Engine :: Sea waves

Post by Anarchid »

are there actual waves in spring, as opposed to just graphics?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Engine :: Sea waves

Post by PicassoCT »

No. Reason: Non, deterministic physics leave many players with a feeling for having been cheated when it came to succes.
You dont built 3 berthas and then watch in awe as every shot they fire always crashes into the huge waves, just because somebody micros that too good.
Theres a thin Line with ingame physix, and this line is were the new Battlefield "CC:Generals" might run into troubles.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Engine :: Sea waves

Post by knorke »

Ships wobbling in water can be faked, like eg zeroK does it.
I know that because it gets spammed in lobby chat all the time.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Engine :: Sea waves

Post by Beherith »

BA has wobbly ships too.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Engine :: Sea waves

Post by knorke »

Can you get them to tip over entirely?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Engine :: Sea waves

Post by Beherith »

Absolutely, by making them run into each other. The engine takes care of the rest. You can even go redneck epoch tipping with super engine bounce :D
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danil_kalina
Posts: 505
Joined: 08 Feb 2010, 22:21

Re: Engine :: Sea waves

Post by danil_kalina »

cool :D
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Engine :: Sea waves

Post by Jools »

I had some thoughts of making a tsunami effect, but it would be really tough to do. At least if it has to gather a lot of debris.
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