Engine :: Sea waves
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- danil_kalina
- Posts: 505
- Joined: 08 Feb 2010, 22:21
Engine :: Sea waves
Could the sea waves interact with the ships and hover crafts by wallowing (ride on waves) them ?
Re: Engine :: Sea waves
are there actual waves in spring, as opposed to just graphics?
Re: Engine :: Sea waves
No. Reason: Non, deterministic physics leave many players with a feeling for having been cheated when it came to succes.
You dont built 3 berthas and then watch in awe as every shot they fire always crashes into the huge waves, just because somebody micros that too good.
Theres a thin Line with ingame physix, and this line is were the new Battlefield "CC:Generals" might run into troubles.
You dont built 3 berthas and then watch in awe as every shot they fire always crashes into the huge waves, just because somebody micros that too good.
Theres a thin Line with ingame physix, and this line is were the new Battlefield "CC:Generals" might run into troubles.
Re: Engine :: Sea waves
Ships wobbling in water can be faked, like eg zeroK does it.
I know that because it gets spammed in lobby chat all the time.
I know that because it gets spammed in lobby chat all the time.
Re: Engine :: Sea waves
BA has wobbly ships too.
Re: Engine :: Sea waves
Can you get them to tip over entirely?
Re: Engine :: Sea waves
Absolutely, by making them run into each other. The engine takes care of the rest. You can even go redneck epoch tipping with super engine bounce :D
Re: Engine :: Sea waves
I had some thoughts of making a tsunami effect, but it would be really tough to do. At least if it has to gather a lot of debris.