Content - Engine Liason - Page 2

Content - Engine Liason

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Content - Engine Liason

Post by Forboding Angel »

Imo clone tobi multiple times and spring reaches chuck norris status.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Content - Engine Liason

Post by Neddie »

That is an interesting idea. I might do it, but I'm not certain I'm qualified and at the moment I'm unwilling to commit to anything. I just want to quietly enjoy a game here and there and ease back into Spring 1944 work.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Content - Engine Liason

Post by MidKnight »

Image
Wut.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Content - Engine Liason

Post by PicassoCT »

always knew he was preparing something. Im in my bottle.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Content - Engine Liason

Post by Forboding Angel »

/rubs vigorously
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