Weapon Effects
Moderator: Moderators
- Runecrafter
- Posts: 148
- Joined: 30 Oct 2005, 00:23
Weapon Effects
I would like to make a request for Spring to support 2D bitmaps for weapon effects ( ie. render type) I don't know coding very well but from what I can tell it would not be to hard to implement it.
Here are a few screenies of some weapon effects I made.
http://www.geocities.com/runecrafter/Shot_001.bmp
http://www.geocities.com/runecrafter/Shot_002.bmp
http://www.geocities.com/runecrafter/Shot_003.bmp
http://www.geocities.com/runecrafter/Shot_004.bmp
http://www.geocities.com/runecrafter/Shot_005.bmp
http://www.geocities.com/runecrafter/Shot_006.bmp
Here are a few screenies of some weapon effects I made.
http://www.geocities.com/runecrafter/Shot_001.bmp
http://www.geocities.com/runecrafter/Shot_002.bmp
http://www.geocities.com/runecrafter/Shot_003.bmp
http://www.geocities.com/runecrafter/Shot_004.bmp
http://www.geocities.com/runecrafter/Shot_005.bmp
http://www.geocities.com/runecrafter/Shot_006.bmp
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
indeed, we should wait for features like this untill the ports come out. Once Spring runs on other platforms, the community will be bigger and more devs show up.
Maybe their hard work will be futile when osX86 shows up.
But I have no id about a timeframe, nor a clue if osX86 will be able to fully run Windows programs.
http://www.osx86project.org/
(in the leaked version, it was able to run simple exe like notepad)
Maybe their hard work will be futile when osX86 shows up.
But I have no id about a timeframe, nor a clue if osX86 will be able to fully run Windows programs.
http://www.osx86project.org/
(in the leaked version, it was able to run simple exe like notepad)
OS X x86 version is just what it says, an x86 version. Just as capable fo runngin spring as the PowerPC version or a linux build, just switch from an X86 compiler to a powerPC compiler and us a powerPC binary.
Either that or get something akin to wine running under it, afterral can you compile a windows program's source unedited to PowerPC and natively run it under OS X? I thought an Apple OS wouldnt have a Native Win32 API.
If ti compiles under Linux it'll compile for any X86/PowerPC based system that supports OpenGL.
However:
ReactOS
Either that or get something akin to wine running under it, afterral can you compile a windows program's source unedited to PowerPC and natively run it under OS X? I thought an Apple OS wouldnt have a Native Win32 API.
If ti compiles under Linux it'll compile for any X86/PowerPC based system that supports OpenGL.
Now I've read that I'm not sure anymore I'll ahev to look into it.(in the leaked version, it was able to run simple exe like notepad)
However:
ReactOS
The ReactOS® project is dedicated to making Free Software available to everyone by providing a ground-up implementation of a Microsoft Windows® XP compatible operating system. ReactOS aims to achieve complete binary compatibility with both applications and device drivers meant for NT and XP operating systems, by using a similar architecture and providing a complete and equivalent public interface.
-
- XTA Developer
- Posts: 266
- Joined: 24 Aug 2006, 01:33
-
- XTA Developer
- Posts: 266
- Joined: 24 Aug 2006, 01:33
rune hasnt been on in a year or so, asking him if you can use his stuff isnt really gona make anything happen 
i wasnt talking about the quality of the textures
im talkign about the fact this thread is like a year old
Bumping old or inactive ("dead") threads is occasionally called "necroposting", and the bumping posts referred to as "frankenposts".
origional post date is jan 06

i wasnt talking about the quality of the textures

im talkign about the fact this thread is like a year old
Bumping old or inactive ("dead") threads is occasionally called "necroposting", and the bumping posts referred to as "frankenposts".
origional post date is jan 06
Last edited by iamacup on 09 Mar 2007, 18:41, edited 2 times in total.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43