Release: Spring 84.0! The DragonSlayer! - Page 4

Release: Spring 84.0! The DragonSlayer!

Discuss Spring news, such as fresh releases and press coverage, here.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Release: Spring 84.0! The DragonSlayer!

Post by PicassoCT »

re-questers everywhere... once you go gold, suddenly the heroe-plague is back. We were better off before only having to feed a virgin to the beast now and then... ;)
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[mft]Rrrr
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Joined: 12 Oct 2008, 23:10

Re: Release: Spring 84.0! The DragonSlayer!

Post by [mft]Rrrr »

is it safe now to add ubuntu PPAs?
device
Posts: 7
Joined: 07 Nov 2011, 02:07

Re: Release: Spring 84.0! The DragonSlayer!

Post by device »

[mft]Rrrr wrote:is it safe now to add ubuntu PPAs?
I'm using them...
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Release: Spring 84.0! The DragonSlayer!

Post by Beherith »

Translated stack trace of odd crash: http://pastebin.com/eEjt6n0b
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Release: Spring 84.0! The DragonSlayer!

Post by PicassoCT »

device wrote:
[mft]Rrrr wrote:is it safe now to add ubuntu PPAs?
I'm using them...
I always use those words to get somebody else to test stuff for me!
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Release: Spring 84.0! The DragonSlayer!

Post by jamerlan »

My spring crashed: http://pastebin.com/C6EgUMwb
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Release: Spring 84.0! The DragonSlayer!

Post by PicassoCT »

crash now is a break:

I had a springbreak sounds way moar positiv!
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Release: Spring 84.0! The DragonSlayer!

Post by REVENGE »

MT build freezes / crashes every 5 minutes or so for me. If I see it again, I'll make sure to save infolog and post to Mantis, but I'm wondering if anyone else has experienced the same problem.
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jamerlan
Balanced Annihilation Developer
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Re: Release: Spring 84.0! The DragonSlayer!

Post by jamerlan »

REVENGE wrote:MT build freezes / crashes every 5 minutes or so for me. If I see it again, I'll make sure to save infolog and post to Mantis, but I'm wondering if anyone else has experienced the same problem.
I got the same problems under linux for MT build.
zerver
Spring Developer
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Joined: 16 Dec 2006, 20:59

Re: Release: Spring 84.0! The DragonSlayer!

Post by zerver »

Thanks for reporting, but please windows stacktraces only. Linux ones you will have to translate yourself otherwise they are pretty useless.
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jandd
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Re: Release: Spring 84.0! The DragonSlayer!

Post by jandd »

zerver wrote:Thanks for reporting, but please windows stacktraces only. Linux ones you will have to translate yourself otherwise they are pretty useless.
Is this true for Debug builds too? I provide a (quite large) spring-dbg package for my Debian spring package for exactly the reason to get meaningful stacktraces.
zerver
Spring Developer
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Joined: 16 Dec 2006, 20:59

Re: Release: Spring 84.0! The DragonSlayer!

Post by zerver »

What we need is files and line numbers, not just the plain memory addresses.

A debug build should work. Release can work too, if the debug symbols are not stripped. Stripped symbols will require manual translation of the addresses.
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jandd
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Re: Release: Spring 84.0! The DragonSlayer!

Post by jandd »

zerver wrote:What we need is files and line numbers, not just the plain memory addresses.
fine. The spring-dbg package provides line numbers and file names. Thanks for clarifying.
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REVENGE
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Joined: 24 Aug 2006, 06:13

Re: Release: Spring 84.0! The DragonSlayer!

Post by REVENGE »

I'm on Win, so I'll play using MT again sometime soon.
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Release: Spring 84.0! The DragonSlayer!

Post by albator »

You maybe already know: pathing was better before:
- unit move around in circle to go to target make them go under ennemy fire
- unit get stuck more often in building cause it looks like they are staying in "low potential pathing energy" and cannot find another way to go around blocking stuff.
- entire group of unit get stuck for no reason even if there is no obvious obstacle. Then, you self D one unit and they sudenly all move for no reason


Also, MT crash basically make ffa or big games unplayble for most of old (still MT) PC

IF MT is not so much an issue, pathing has came at a point game is on the verge of not being playable anymore

Otherwise great work ! :D
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smoth
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Re: Release: Spring 84.0! The DragonSlayer!

Post by smoth »

albator wrote:You maybe already know: pathing was better before:
- unit move around in circle to go to target make them go under ennemy fire
may be a ba bug with their turning radius and things, I recommend noting the units in question and speaking with the ba devs.
Google_Frog
Moderator
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Re: Release: Spring 84.0! The DragonSlayer!

Post by Google_Frog »

That may be a BA bug or it could be a feature. The pathing is fixed such that it makes that behaviour configurable.
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smoth
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Re: Release: Spring 84.0! The DragonSlayer!

Post by smoth »

not sure, either way, if it is a ba issue, the ba devs should be spoken with first. What is sounds like he is describing is that they added turnInPlace to the tanks.
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albator
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Joined: 14 Jan 2009, 14:20

Re: Release: Spring 84.0! The DragonSlayer!

Post by albator »

I am more worried by the 2nd and 3rd item. For the 2nd, I have no idea how the pathing is working but i have the feeling the perturbation to find another way to the one defined by the ground only, and not by the structures, are not big enough so the unit always come back to the path defined by the ground only
For the third, I can upload replay if needed: If you select 20 units, stacked in 2 lines, they will jsut never move even if you click like crazy. When you selfD one unit, at one end on the line, they then all move at once at the next move order you give...
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Release: Spring 84.0! The DragonSlayer!

Post by Kloot »

For the third, I can upload replay if needed
You should never assume that giving extra information is not needed, so please do (if it is important to you that this gets fixed for 85.0).
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