
Release: Spring 84.0! The DragonSlayer!
Re: Release: Spring 84.0! The DragonSlayer!
re-questers everywhere... once you go gold, suddenly the heroe-plague is back. We were better off before only having to feed a virgin to the beast now and then... 

Re: Release: Spring 84.0! The DragonSlayer!
is it safe now to add ubuntu PPAs?
Re: Release: Spring 84.0! The DragonSlayer!
I'm using them...[mft]Rrrr wrote:is it safe now to add ubuntu PPAs?
Re: Release: Spring 84.0! The DragonSlayer!
Translated stack trace of odd crash: http://pastebin.com/eEjt6n0b
Re: Release: Spring 84.0! The DragonSlayer!
I always use those words to get somebody else to test stuff for me!device wrote:I'm using them...[mft]Rrrr wrote:is it safe now to add ubuntu PPAs?
Re: Release: Spring 84.0! The DragonSlayer!
My spring crashed: http://pastebin.com/C6EgUMwb
Re: Release: Spring 84.0! The DragonSlayer!
crash now is a break:
I had a springbreak sounds way moar positiv!
I had a springbreak sounds way moar positiv!
Re: Release: Spring 84.0! The DragonSlayer!
MT build freezes / crashes every 5 minutes or so for me. If I see it again, I'll make sure to save infolog and post to Mantis, but I'm wondering if anyone else has experienced the same problem.
Re: Release: Spring 84.0! The DragonSlayer!
I got the same problems under linux for MT build.REVENGE wrote:MT build freezes / crashes every 5 minutes or so for me. If I see it again, I'll make sure to save infolog and post to Mantis, but I'm wondering if anyone else has experienced the same problem.
Re: Release: Spring 84.0! The DragonSlayer!
Thanks for reporting, but please windows stacktraces only. Linux ones you will have to translate yourself otherwise they are pretty useless.
Re: Release: Spring 84.0! The DragonSlayer!
Is this true for Debug builds too? I provide a (quite large) spring-dbg package for my Debian spring package for exactly the reason to get meaningful stacktraces.zerver wrote:Thanks for reporting, but please windows stacktraces only. Linux ones you will have to translate yourself otherwise they are pretty useless.
Re: Release: Spring 84.0! The DragonSlayer!
What we need is files and line numbers, not just the plain memory addresses.
A debug build should work. Release can work too, if the debug symbols are not stripped. Stripped symbols will require manual translation of the addresses.
A debug build should work. Release can work too, if the debug symbols are not stripped. Stripped symbols will require manual translation of the addresses.
Re: Release: Spring 84.0! The DragonSlayer!
fine. The spring-dbg package provides line numbers and file names. Thanks for clarifying.zerver wrote:What we need is files and line numbers, not just the plain memory addresses.
Re: Release: Spring 84.0! The DragonSlayer!
I'm on Win, so I'll play using MT again sometime soon.
Re: Release: Spring 84.0! The DragonSlayer!
You maybe already know: pathing was better before:
- unit move around in circle to go to target make them go under ennemy fire
- unit get stuck more often in building cause it looks like they are staying in "low potential pathing energy" and cannot find another way to go around blocking stuff.
- entire group of unit get stuck for no reason even if there is no obvious obstacle. Then, you self D one unit and they sudenly all move for no reason
Also, MT crash basically make ffa or big games unplayble for most of old (still MT) PC
IF MT is not so much an issue, pathing has came at a point game is on the verge of not being playable anymore
Otherwise great work ! :D
- unit move around in circle to go to target make them go under ennemy fire
- unit get stuck more often in building cause it looks like they are staying in "low potential pathing energy" and cannot find another way to go around blocking stuff.
- entire group of unit get stuck for no reason even if there is no obvious obstacle. Then, you self D one unit and they sudenly all move for no reason
Also, MT crash basically make ffa or big games unplayble for most of old (still MT) PC
IF MT is not so much an issue, pathing has came at a point game is on the verge of not being playable anymore
Otherwise great work ! :D
Re: Release: Spring 84.0! The DragonSlayer!
may be a ba bug with their turning radius and things, I recommend noting the units in question and speaking with the ba devs.albator wrote:You maybe already know: pathing was better before:
- unit move around in circle to go to target make them go under ennemy fire
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Re: Release: Spring 84.0! The DragonSlayer!
That may be a BA bug or it could be a feature. The pathing is fixed such that it makes that behaviour configurable.
Re: Release: Spring 84.0! The DragonSlayer!
not sure, either way, if it is a ba issue, the ba devs should be spoken with first. What is sounds like he is describing is that they added turnInPlace to the tanks.
Re: Release: Spring 84.0! The DragonSlayer!
I am more worried by the 2nd and 3rd item. For the 2nd, I have no idea how the pathing is working but i have the feeling the perturbation to find another way to the one defined by the ground only, and not by the structures, are not big enough so the unit always come back to the path defined by the ground only
For the third, I can upload replay if needed: If you select 20 units, stacked in 2 lines, they will jsut never move even if you click like crazy. When you selfD one unit, at one end on the line, they then all move at once at the next move order you give...
For the third, I can upload replay if needed: If you select 20 units, stacked in 2 lines, they will jsut never move even if you click like crazy. When you selfD one unit, at one end on the line, they then all move at once at the next move order you give...
Re: Release: Spring 84.0! The DragonSlayer!
You should never assume that giving extra information is not needed, so please do (if it is important to you that this gets fixed for 85.0).For the third, I can upload replay if needed