Idea: Fog of War - Page 2

Idea: Fog of War

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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yanom
Posts: 323
Joined: 10 Jul 2009, 23:34

Re: Idea: Fog of War

Post by yanom »

Pxtl wrote:
AF wrote:Fog of war is invaluable, purely out of an informational point of view, nevermind the polish, does a flash appearing out of nowhere when you have no radar look professional? We already have next to no half decent radar coverage UI, just a colour map that isnt labelled, explained, or intuitive, hidden behind an arbitrary keyboard key
Speaking of polish, a better reveal than *pop* *a wild Flash Tank appears!* is needed. Some kind of quick little fade-in/fade-out animation would be really, really nice.
But not necessary.
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Idea: Fog of War

Post by Jools »

SirMaverick wrote:
yanom wrote:I've noticed Spring doesn't have fog of war.
l
uikeys.txt wrote: // bind Any+l togglelos
// bind Any+; toggleradarandjammer
I haven't been able to use the semicolon key either, in scandinavian keyboards it's the shifted version of the comma key (and that's already bound to prevmenu). Do you know how to bind the ├Â-key instead (the one to the right of L, that would make more sense)? I tried with adding:

Code: Select all

keysym  oe     0x060
bind      oe     toggleradarandjammer
But it doesn't work.
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Idea: Fog of War

Post by Jools »

How about making a widget that only draws FoW and radar ranges on the minimap instead? Now we have a minimap that basically has the same information as the real map, somehow they should show different things to be of maximum use.

Also, is there a way of making the minimap black and white for better clarity?
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