Idea: Fog of War

Idea: Fog of War

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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yanom
Posts: 323
Joined: 10 Jul 2009, 23:34

Idea: Fog of War

Post by yanom »

I've noticed Spring doesn't have fog of war. A fog of war lua widget could be made from CA's Night widget. The night widget darkens the map and gives units searchlights. The widget could be tweaked so the radius of the light would be centered on the unit, and would be the same size as the unit's vision (Line of Sight) range. Units with radar, like spyplanes and radar towers, would have huge huge circles of light to show their radar range.
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: Idea: Fog of War

Post by SirMaverick »

yanom wrote:I've noticed Spring doesn't have fog of war.
l
uikeys.txt wrote: // bind Any+l togglelos
// bind Any+; toggleradarandjammer
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Idea: Fog of War

Post by Jazcash »

Spring has fog of war. Next!
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: Idea: Fog of War

Post by CarRepairer »

Don't blame the OP.

We'll just keep getting this request until the end of time because Fog of War should be enabled by default like every other RTS in the world.
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Hobo Joe
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Joined: 02 Jan 2008, 21:55

Re: Idea: Fog of War

Post by Hobo Joe »

Not really because it kills FPS. Maybe if there was a less expensive implementation.
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PTSnoop
Posts: 97
Joined: 09 Sep 2009, 19:05

Re: Idea: Fog of War

Post by PTSnoop »

The normal Spring LOS doesn't work with shadows, has an annoyingly slow refresh rate, and takes a large bite out of FPS.

I'm just wondering, would a LUA implementation work any better for any of these problems?
Google_Frog
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Joined: 12 Oct 2007, 09:24

Re: Idea: Fog of War

Post by Google_Frog »

afaik slow refresh rate is refresh of engine los.
luckywaldo7
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Joined: 17 Sep 2008, 04:36

Re: Idea: Fog of War

Post by luckywaldo7 »

I think I posted a screenshot somewhere of the graphical refresh being slower then the actual los refresh.

edit: Ok, found it.

Image

Unless ca changed an option for faster refresh.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Idea: Fog of War

Post by PicassoCT »

i want a warfog, like wheel of time had it, sort of shadar logoth, but more evil. You totally missunderstood the request from my smurf.
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MidKnight
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Re: Idea: Fog of War

Post by MidKnight »

PicassoCT wrote:i want a warfog, like wheel of time had it, sort of shadar logoth, but more evil. You totally missunderstood the request from my smurf.
:lol:
SirMaverick
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Joined: 19 May 2009, 21:10

Re: Idea: Fog of War

Post by SirMaverick »

I always use fog of war but never same performance drops. Maybe because I'm playing on rather low settings.
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very_bad_soldier
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Joined: 20 Feb 2007, 01:10

Re: Idea: Fog of War

Post by very_bad_soldier »

In my eyes FOW is too imporant to sacrifice it for performance. Better tell newcomers who complain about bad performance how to disable FOW (if they really want that). An RTS game without FOW is like... dunno... its like... damn, I think you know what I mean.
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JohannesH
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Re: Idea: Fog of War

Post by JohannesH »

Google_Frog wrote:afaik slow refresh rate is refresh of engine los.
its not, if you constantly toggle los view on and off you will see how that will give you faster updates to it
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Idea: Fog of War

Post by Pxtl »

We really really need to get shadows + F.O.W. working. The slow refresh rate isn't a deal-breaker, nor is the performance drain - if you can't afford it, just turn it off. But losing the shadows is just a killer.
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CarRepairer
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Re: Idea: Fog of War

Post by CarRepairer »

Pxtl wrote:losing the shadows is just a killer.
I disagree. As pretty shadows are, FoW is more important. There were thousands of RTS games before shadows were invented and people played them fine and they all had FoW.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Idea: Fog of War

Post by AF »

Fog of war is invaluable, purely out of an informational point of view, nevermind the polish, does a flash appearing out of nowhere when you have no radar look professional? We already have next to no half decent radar coverage UI, just a colour map that isnt labelled, explained, or intuitive, hidden behind an arbitrary keyboard key
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CarRepairer
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Re: Idea: Fog of War

Post by CarRepairer »

AF wrote:hidden behind an arbitrary keyboard key
Well at least in CA it's in the menu.
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Pxtl
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Re: Idea: Fog of War

Post by Pxtl »

AF wrote:Fog of war is invaluable, purely out of an informational point of view, nevermind the polish, does a flash appearing out of nowhere when you have no radar look professional? We already have next to no half decent radar coverage UI, just a colour map that isnt labelled, explained, or intuitive, hidden behind an arbitrary keyboard key
Speaking of polish, a better reveal than *pop* *a wild Flash Tank appears!* is needed. Some kind of quick little fade-in/fade-out animation would be really, really nice.
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AF
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Re: Idea: Fog of War

Post by AF »

CarRepairer wrote:
AF wrote:hidden behind an arbitrary keyboard key
Well at least in CA it's in the menu.

Which is why Im shocked that the UI kits so far have failed to add toggles for things like the metalmap overlay etc. They dont need to be big, theres no reason they cant be at the top next to the resource bars and the menu button.
Pxtl wrote:Speaking of polish, a better reveal than *pop* *a wild Flash Tank appears!* is needed. Some kind of quick little fade-in/fade-out animation would be really, really nice.
Prod foreboding, Im sure he'd like that idea very much and spearhead it
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