RAGE

RAGE

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ZodiacKiller
Posts: 9
Joined: 06 Oct 2011, 10:35

RAGE

Post by ZodiacKiller »

Anyone got it?What are your impressions?worth the money?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: RAGE

Post by PicassoCT »

No, aint getting it. Id made wonderfull well-balanced Multiplayer Games, but they always sucked at Single Player. Just nobody out there to tell them, because the founded it all, you cant tell god, he is doing it wrong.
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momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: RAGE

Post by momfreeek »

doom didn't suck sp.
ZodiacKiller
Posts: 9
Joined: 06 Oct 2011, 10:35

Re: RAGE

Post by ZodiacKiller »

yeah but who wants to shit his pants while playing a pc game?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: RAGE

Post by AF »

From what I'm told, and what reviews tend to agree on:
  • Pretty as hell, awesome graphics
  • Great shooter
  • RPG parts are a little weak
  • PC port is buggy, wait a few months until its patched
  • Parts of the game map are shared so you end up revisiting them
  • NPC chatter is not important and intentionally lacks depth, is kept straight forward
What some reviews have said but not all:
  • Anticlimactic ending, no 'point' or 'explanation' as such
  • Some say it's just a big tech demo for their new engine
  • Some say the engine makes everything pretty but the story itself is empty

You can find videos on youtube of the first 10 minutes
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KDR_11k
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Joined: 25 Jun 2006, 08:44

Re: RAGE

Post by KDR_11k »

It's a decent FPS but the name is definitely appropriate, the autosave only saves at the start of a mission (when you go from the world map to a mission map). It has basically an extra lives system where a defi resurrects you on death but once you use those up you have to reload a save. You can save manually anywhere but with modern games it's easy to forget doing that, leading to a massive loss of progress and thus rage quits.

The graphics are decent, I guess id lowballed them to make it work on consoles (can't blame them, that's where the money is and they did handily kick the ass of pretty much all console games with their full 60FPS) so they aren't going to blow you away but the system requirements aren't high either I believe.

It's nice that you can carry all your guns and never have to choose which ones to take with you (you can only bind a few to the quick selector but you have the number keys to access ALL of them) and the ammo variety is good too. It's not an RPG, it's an FPS with an overworld. I just wish I could tape a knife to my gun to stab those annoying mutants without using ammo, the rifle butt isn't all that powerful.

The "Anarchy Edition" (only edition) has an armor that completely obsoletes the class choice, you get the benefits of all the classes. I deliberately picked one of the lesser classes to experience the game the way it was balanced. The other benefits of the AE don't seem to matter, I don't know if my punches actually deal more damage and the double barrel shotgun is fairly useless due to the slow reload animation.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: RAGE

Post by AF »

So would you advise purchase or no purchase?
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KDR_11k
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Re: RAGE

Post by KDR_11k »

Honestly dunno. It's fairly unremarkable overall.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Re: RAGE

Post by Das Bruce »

For me, $89 for 'unremarkable' puts it in the no category. I'll keep waiting for GSC Game World to finish a Stalker game.

/edit/ I can't seem to find a demo, does one exist?
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PicassoCT
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Joined: 24 Jan 2006, 21:12

Re: RAGE

Post by PicassoCT »

If there is no demo, there is something to hide. YAWN at spawn.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: RAGE

Post by KDR_11k »

Das Bruce wrote:For me, $89 for 'unremarkable' puts it in the no category. I'll keep waiting for GSC Game World to finish a Stalker game.
If you were looking for a Stalker game then RAGE wouldn't have been for you anyway, it's not that kind of game.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: RAGE

Post by smoth »

Hey people here say I am a serious Sam who needs some painkiller for my doomed borderlands..

And I like to rage gundam sux etc

Seriously thought how open is the game? Like crysis(fake open levels) borderlands(open within large zones) or (dungeon siege)really open
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PicassoCT
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Joined: 24 Jan 2006, 21:12

Re: RAGE

Post by PicassoCT »

Open ended like a colonoskopie...

Leave my illusions alone... every game i hope, and now you trample those hopes, buhuuuu, i really thought one day, a sandbox would defeat the laaawws of computation. Minecraft, i luv you still, cant you be apocalyptic for once? Just a earthquake, or a vulcano, or a tsunami... and i could RAGE.
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KDR_11k
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Joined: 25 Jun 2006, 08:44

Re: RAGE

Post by KDR_11k »

smoth wrote:Hey people here say I am a serious Sam who needs some painkiller for my doomed borderlands..

And I like to rage gundam sux etc

Seriously thought how open is the game? Like crysis(fake open levels) borderlands(open within large zones) or (dungeon siege)really open
Kinda like Zelda or something: There's an open overworld but for missions you go into dungeons that are standard linear levels.

If you need some painkiller then get Hard Reset, that's very PK-y. Rage is a regular regenerating health type of FPS though you can use things like healing items to insta heal and avoid hiding in cover.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: RAGE

Post by smoth »

I hate regen health..

Painkiller was like the blood sequel should have been.. Hated the multiplayer though
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PicassoCT
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Joined: 24 Jan 2006, 21:12

Re: RAGE

Post by PicassoCT »

here we go again.. whine over the rise of the succes-simulators.

If Spring would feature instant-victory, you wouldnt condemn it ┬░,\
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KDR_11k
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Joined: 25 Jun 2006, 08:44

Re: RAGE

Post by KDR_11k »

smoth wrote:I hate regen health..

Painkiller was like the blood sequel should have been.. Hated the multiplayer though
Hard Reset has no health regen either though ammo regenerates when you're low.
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