My Mod crash

My Mod crash

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

My Mod crash

Post by Super Mario »

Any ideas on what the problem is?
Attachments
infolog.txt
(18.55 KiB) Downloaded 114 times
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: My Mod crash

Post by knorke »

can not see crash message.
[f=0000561] Press Shift+esc to access the quit menu
[f=0000699] User exited
wrong infolog?
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: My Mod crash

Post by Super Mario »

Woops here is the correct one
Attachments
infolog.txt
(7.7 KiB) Downloaded 127 times
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: My Mod crash

Post by smoth »

Error between keyboard and chair, these are quite common actually
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: My Mod crash

Post by Super Mario »

smoth wrote:Error between keyboard and chair, these are quite common actually
Are you going to help me fix this problem or your here just to spite me?
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: My Mod crash

Post by knorke »

[f=0000000] Loading unit definitions
[f=0000000] Spring 0.82.7.1 (0.82.7.1) has crashed.
hm, not really that helpful. check/post the unitdef that you last edited when it was still working.
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: My Mod crash

Post by Super Mario »

knorke wrote:
[f=0000000] Loading unit definitions
[f=0000000] Spring 0.82.7.1 (0.82.7.1) has crashed.
hm, not really that helpful. check/post the unitdef that you last edited when it was still working.
The unitdef that is depended on or the mod itself?
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: My Mod crash

Post by FLOZi »

Crash is in https://github.com/spring/spring/blob/0 ... er.cpp#L92

So yeah looks like a seriously borked unitdef.
The unitdef that is depended on or the mod itself?
That... didn't make any sense.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: My Mod crash

Post by knorke »

The unitdef that is depended on or the mod itself?
think he is trying to make chicken defense work with Tech A.
are you making a mutator or trying to combine the games into one file?
It is probally easiest if you just upload the whole thing and write what you did so far.
But with that error message from spring that is not much one can do but guess :?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: My Mod crash

Post by smoth »

Super Mario wrote:your here just to spite me?
Super Mario wrote:your here
Super Mario wrote:your

why did you make a new thread?
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: My Mod crash

Post by Super Mario »

smoth wrote:
Super Mario wrote:your here just to spite me?
Super Mario wrote:your here
Super Mario wrote:your

why did you make a new thread?
Get out.
FLOZi wrote: That... didn't make any sense.
Unitdef with TA or my hacked mod?
knorke wrote:
The unitdef that is depended on or the mod itself?
think he is trying to make chicken defense work with Tech A.
are you making a mutator or trying to combine the games into one file?
It is probally easiest if you just upload the whole thing and write what you did so far.
But with that error message from spring that is not much one can do but guess :?
Making a mutator. Basically the only thing I change was the modinfo.
I change it's dependency from BA to TA. Should work since I'm pretty sure that TA is compatible with BA.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: My Mod crash

Post by FLOZi »

No it isn't. You can't just take the TA files and run them in Spring.
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: My Mod crash

Post by Super Mario »

FLOZi wrote:No it isn't. You can't just take the TA files and run them in Spring.
I was referring to Tech annihilation, not total annihilation. The TA files themselves run fine in spring.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: My Mod crash

Post by FLOZi »

Ah. Who called it that ffs. :regret:

Post the modinfo?
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: My Mod crash

Post by knorke »

well, post the modinfo then. Same problem as in that other thread.
you have given basically no info or stuff to look at.
Maybe ask TheFatController has he made chicken defense for BA and recently updated it.
Or first try to make a mutator that contains nothing but one extra unit, then work from there.
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: My Mod crash

Post by Super Mario »

Here is the mod info.
Attachments
modinfo.lua
(307 Bytes) Downloaded 22 times
Post Reply

Return to “Game Development”