My Mod crash
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My Mod crash
Any ideas on what the problem is?
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- infolog.txt
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Re: My Mod crash
can not see crash message.
wrong infolog?[f=0000561] Press Shift+esc to access the quit menu
[f=0000699] User exited
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Re: My Mod crash
Woops here is the correct one
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- infolog.txt
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Re: My Mod crash
Error between keyboard and chair, these are quite common actually
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Re: My Mod crash
Are you going to help me fix this problem or your here just to spite me?smoth wrote:Error between keyboard and chair, these are quite common actually
Re: My Mod crash
hm, not really that helpful. check/post the unitdef that you last edited when it was still working.[f=0000000] Loading unit definitions
[f=0000000] Spring 0.82.7.1 (0.82.7.1) has crashed.
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Re: My Mod crash
The unitdef that is depended on or the mod itself?knorke wrote:hm, not really that helpful. check/post the unitdef that you last edited when it was still working.[f=0000000] Loading unit definitions
[f=0000000] Spring 0.82.7.1 (0.82.7.1) has crashed.
Re: My Mod crash
Crash is in https://github.com/spring/spring/blob/0 ... er.cpp#L92
So yeah looks like a seriously borked unitdef.
So yeah looks like a seriously borked unitdef.
That... didn't make any sense.The unitdef that is depended on or the mod itself?
Re: My Mod crash
think he is trying to make chicken defense work with Tech A.The unitdef that is depended on or the mod itself?
are you making a mutator or trying to combine the games into one file?
It is probally easiest if you just upload the whole thing and write what you did so far.
But with that error message from spring that is not much one can do but guess

Re: My Mod crash
Super Mario wrote:your here just to spite me?
Super Mario wrote:your here
Super Mario wrote:your
why did you make a new thread?
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Re: My Mod crash
Get out.smoth wrote:Super Mario wrote:your here just to spite me?Super Mario wrote:your hereSuper Mario wrote:your
why did you make a new thread?
Unitdef with TA or my hacked mod?FLOZi wrote: That... didn't make any sense.
Making a mutator. Basically the only thing I change was the modinfo.knorke wrote:think he is trying to make chicken defense work with Tech A.The unitdef that is depended on or the mod itself?
are you making a mutator or trying to combine the games into one file?
It is probally easiest if you just upload the whole thing and write what you did so far.
But with that error message from spring that is not much one can do but guess
I change it's dependency from BA to TA. Should work since I'm pretty sure that TA is compatible with BA.
Re: My Mod crash
No it isn't. You can't just take the TA files and run them in Spring.
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Re: My Mod crash
I was referring to Tech annihilation, not total annihilation. The TA files themselves run fine in spring.FLOZi wrote:No it isn't. You can't just take the TA files and run them in Spring.
Re: My Mod crash
Ah. Who called it that ffs.
Post the modinfo?

Post the modinfo?
Re: My Mod crash
well, post the modinfo then. Same problem as in that other thread.
you have given basically no info or stuff to look at.
Maybe ask TheFatController has he made chicken defense for BA and recently updated it.
Or first try to make a mutator that contains nothing but one extra unit, then work from there.
you have given basically no info or stuff to look at.
Maybe ask TheFatController has he made chicken defense for BA and recently updated it.
Or first try to make a mutator that contains nothing but one extra unit, then work from there.
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- Joined: 21 Oct 2008, 02:54