
[Pad_Light]
{
world=All Worlds;
description=Landingpad Light;
category=arm_corpses;
object=Pad_Light.s3o;
footprintx=1;
footprintz=1;
height=10;
blocking=0;
hitdensity=500;
damage=1000;
metal=50;
energy=100;
reclaimable=1;
autoreclaimable=0;
featurereclamate=smudge01;
seqnamereclamate=tree1reclamate;
}
The format that I'm saving the texture maps in is DXT3 .dds and I'm placing them directly into the folder named unittextures.
any ideas????
