Sphere Map/Gravity
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Sphere Map/Gravity
Before i go modeling up a entire world ^.^
Simply, Is is possible to have all the units drawn to a single point in the middle of a sphere (Institute Gravity)? In effect enabling the ability to create a seamless map/world.
I understand the current cameras may have limited use on such a map.
History of myself since my activity as a modeler on this forum is currently non existent: I'm a modeler, I've been playing TA since 1995. I want to help spring. Having the stated above possible would help motivate me to move my attention from other venues.
Cheers,
mad
Simply, Is is possible to have all the units drawn to a single point in the middle of a sphere (Institute Gravity)? In effect enabling the ability to create a seamless map/world.
I understand the current cameras may have limited use on such a map.
History of myself since my activity as a modeler on this forum is currently non existent: I'm a modeler, I've been playing TA since 1995. I want to help spring. Having the stated above possible would help motivate me to move my attention from other venues.
Cheers,
mad
Re: Sphere Map/Gravity
sphere map: not possible.
the closest you can get is make units teleport to the left edge if they exit on the right edge.
Though if you can model/script there are lots of projects who might want your help.
the closest you can get is make units teleport to the left edge if they exit on the right edge.
Though if you can model/script there are lots of projects who might want your help.
Re: Sphere Map/Gravity
Dope ... it was 1999 ^.^
I started just a little after CC was released
...
Its been a while, i old man is allowed to have a brain fart once and a while right xD
I started just a little after CC was released
...
Its been a while, i old man is allowed to have a brain fart once and a while right xD
Re: Sphere Map/Gravity
just having fun. click the link.
Re: Sphere Map/Gravity
I've seen games do the transport trick from one side of a map to another but the feeling/attraction of seamless isn't there for me. I'm going to do a little more research, but i would like to continue after this goal.
Any additional ideas/suggestions are welcome.
mad
Edit: You say "no" alot ^.^
found this in the first post i clicked on
i'll keep you posted xD
Any additional ideas/suggestions are welcome.
mad
Edit: You say "no" alot ^.^
found this in the first post i clicked on
Thanks for the link :) i was headed in that direction nextsmoth wrote:no

i'll keep you posted xD
Re: Sphere Map/Gravity
the teleport from edge to edge is relatively easy and done:
http://www.youtube.com/watch?v=EGaahexSBe4
the seamless sphere thing..basically forgett about it. Would require massive rewrite of the engine.
No offense, but if you had the knowledge to do it, your thread would probally look different
On wiki you find stuff about game/engine development.
http://www.youtube.com/watch?v=EGaahexSBe4
the seamless sphere thing..basically forgett about it. Would require massive rewrite of the engine.
No offense, but if you had the knowledge to do it, your thread would probally look different

On wiki you find stuff about game/engine development.
Re: Sphere Map/Gravity
Heh non taken, but I never said I could code. Im proficent enough to change a few variables and write some basic changes.
I do mostly technical modeling and prefer to leave the coding to you guys :D
Is there a way to tell a unit to stick to surface like a magnet to a wall? Ive seen spider bots walk nearly strait up a wall... I could make half a world. Is there a setting to make buildings not sit flat?
I do mostly technical modeling and prefer to leave the coding to you guys :D
Is there a way to tell a unit to stick to surface like a magnet to a wall? Ive seen spider bots walk nearly strait up a wall... I could make half a world. Is there a setting to make buildings not sit flat?
Re: Sphere Map/Gravity
Edit: double post... Silly cellphone 

Re: Sphere Map/Gravity
i guess yes, but might require some tricks.Is there a setting to make buildings not sit flat?
But that are kind of detailed questions already and can not be answered in one sentence.
I would suggest first start with simple stuff.
just unpack a game file (they are just renamed 7zip files) and try to find a variable name that sounds like what you want, ie change maxVelocity to make a unit go faster or something.
http://springrts.com/wiki/The_Complete_ ... pring_Game
http://springrts.com/wiki/SpringTutorialGame
http://springrts.com/wiki/Lua_Scripting
http://answers.springlobby.info/questio ... est-my-mod
Re: Sphere Map/Gravity
upright = 0uamadman wrote: Is there a way to tell a unit to stick to surface like a magnet to a wall?
Re: Sphere Map/Gravity
spiderbots employ this method
Re: Sphere Map/Gravity
as was already said, just forget about it. it would need a lot of refactoring in the engine, or thousands of Lua hacks.. lots of non simple, ugly, tiresome coding.
come again in 10 years, then it might be feasible.
come again in 10 years, then it might be feasible.
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- Imperial Winter Developer
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Re: Sphere Map/Gravity
Hey, if you can animate for TA, we need your help animating our walkers etc with SW:IW
Re: Sphere Map/Gravity
You could cheat though, opening just two spring games at the same time, glua those hamburger hill shaped maps together and make a border transfer.