Galactic Empire Mod stuff - Page 4

Galactic Empire Mod stuff

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Cougar a light tank huh? To bad for the kroggies I didn't know that before.

And how did you get all those cahudris in a perfect square like that?
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

.cheat
.give 500 cahudhri
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

so this is going to be a Space/Land hybrid? or was that tank just there cause it looks badass?
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Hey! If I told.... that would be telling.... >_>
Andreask
Posts: 282
Joined: 16 Dec 2005, 21:08

Post by Andreask »

As long as it does not end up like SWTA it will be good.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Err... what's wrong with SWTA?
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

The cockpits should either be more reflective or less reflective than the rest of the ship; it looks a little fake right now because the whole sihp is the same reflectivity.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

The problem with SWTA is that it has already been made.
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

I have yet to see a single x-wing or tie fighter, so its safe to say its not another SWTA. :P
.cheat
.give 500 cahudhri
Hehe, err, heh. Never knew about the number thing.
mystiq
Posts: 16
Joined: 28 Dec 2005, 14:22

Post by mystiq »

What is that map that looks kinda like something out of Dune? The desert map...
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

<dool>
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Hey Caydr, looking good. One thing you might want to change is that your ships are textured way too dirty and paneled to be that reflective. Just something you might want to remember. One other thing, when they implimented reflectivity for textures on 3do files, it would make the texture transparent as well reflective based on the values in the alpha channel. I wonder if it does that with the textures for the s3o files as well. A while back someone had some pics of ships with shadows on and you can see what i'm talking about.
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

mystiq wrote:What is that map that looks kinda like something out of Dune? The desert map...
It is Martian Desert, one of mine...
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I LOVE that map!
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

With AA 1.42 done, finally some progress on GEM is being made again.

Image
Image
Image

~2800 triangles

I expect to have it skinned by tonight-tomorrow
Last edited by Caydr on 24 Jan 2006, 18:42, edited 1 time in total.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

he he, someone is using wings :)
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Of course, I swear by it. Nobody here would even know about wings if it wasn't for me...
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

nice :wink: i like allot
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Cool ship, but i don't see any weapons...?
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

I add the weapons in max. So much easier that way.

Also, making some enhancements to fighter 4 (streak)... it's texture is a mess and the cockpit isn't very authentic tbh.

Image

1300 triangles... about 300 over-budget, I'll have to see what I can do about that.

I'm going to have to see about setting up a Wiki page, there's a lot of information I'd like to post.
Last edited by Caydr on 24 Jan 2006, 19:17, edited 2 times in total.
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